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Developer 1 errors

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Created 12 years ago
by pcmodder
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I have posted this previously but i could not find the original post ( sorry ) so i had to make a new one. I had a map working pretty good with the spawns coming in fast , 3 zones and i was almost finished . But when i tried to test in dev 1 i get bombarded with errors, I was using the sniperbolt installation and followed the tutorial, this time i have installed using the UGX script placer and even in a basic 1 room test area i get the same errors. I have posted these errors and will appreciate any help on this as i have 100s of map ideas . but i am shite with any kind of errors.

Thanks for reading have a good day :  ) http://steamcommunity.com/profiles/76561198058197175/screenshot/538502649271262346
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Most maps dont run in developer 1, you only use developer when your map wont load without it so you can trace back the error and fix it..
If you want you map to run in dev-mode to, you have to fix every error first
Last Edit: October 07, 2014, 09:19:47 am by BluntStuffy
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Most maps dont run in developer 1, you only use developer when your map wont load without it so you can trace back the error and fix it..
If you want you map to run in dev-mode to, you have to fix every error first

So all maps will have the same problem in developer 1 ? I was just trying to test the map so it was working to upload , i assumed running in developer 1 was the optimum way to test , I have now started a new map and i will work on the old one another time as i am still learning. I just don't wanna make a map that don't work :)  Thanks for reply
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So all maps will have the same problem in developer 1 ? I was just trying to test the map so it was working to upload , i assumed running in developer 1 was the optimum way to test , I have now started a new map and i will work on the old one another time as i am still learning. I just don't wanna make a map that don't work :)  Thanks for reply

Yes, that's "normal". Most people dont fix those error's, and it shouldn't make too big of a difference. It has some benefits fixing them, and being able to load the map in dev-mode. But it's not required..
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Well another way, although i don't think it has the full benefits of developer mode, is to start the map, to developer 1, then restart the map.
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Well another way, although i don't think it has the full benefits of developer mode, is to start the map, to developer 1, then restart the map.

yes that is exactly the problem . In developer 1 during game I get only 1 or 2 errors . But if I quit to main menu and load as developer 1 then the errors flood in. Thanks for the info I will continue mapping hopefully upload soon. I want my map to be fast :D

Also has any idea about why when u kill a zombie it counts 30 off the zombie counter . I thought it may have been the export value .
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Also has any idea about why when u kill a zombie it counts 30 off the zombie counter . I thought it may have been the export value .

The export KVP on the spawners in Radiant you mean? Pretty sure that has nothing to do with it, and also pretty sure that KVP isn't really being used (never seen it being refered to in any script).

It's prob a value in the zombie-counter script that has a typo or something like that..
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Well after reinstalling i had to redo the windows as i used prefab windows and now all the spawns are back working again :) ( and adding the spawns to the gsc file too. I will continue to make the map and hope there are no errors for other players

 
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