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Changing Character Models to SP Models

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Created 6 years ago
by TGMKTheII
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Hello all.


Is it at possible to edit the zomb_char files in Notepad and switch around the models from say Dempsey's Polonsky/American character to this model? http://callofduty.wikia.com/wiki/German_Military?file=German_Honor_Guard_model_WaW.png

The model is already in the game files and it's used in the SP campaign, so I figured there would be no issues in using it to avoid Maya as much as possible. I really need German playermodels for my WIP.

Any assistance would be greatly appreciated! Thanks :)
FYI: I wanted to see if anyone knew it was possible or if anyone has tried it before I edited something and messed it up :P

-t
Last Edit: March 03, 2018, 12:11:16 am by TGMKTheII
Marked as best answer by TGMKTheII 6 years ago
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It is possible. Just change the model in these files
Code Snippet
Plaintext
char_zomb_player_0.gsc
char_zomb_player_1.gsc
char_zomb_player_2.gsc
char_zomb_player_3.gsc
and
 
Code Snippet
Plaintext
char_zomb_player_0.csv
char_zomb_player_1.csv
char_zomb_player_2.csv
char_zomb_player_3.csv
But some of the sp models doesn't work well. You will notice that some of the player models are rotated in 90°, maybe.
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It is possible. Just change the model in these files
Code Snippet
Plaintext
char_zomb_player_0.gsc
char_zomb_player_1.gsc
char_zomb_player_2.gsc
char_zomb_player_3.gsc
and
 
Code Snippet
Plaintext
char_zomb_player_0.csv
char_zomb_player_1.csv
char_zomb_player_2.csv
char_zomb_player_3.csv
But some of the sp models doesn't work well. You will notice that some of the player models are rotated in 90°, maybe.

Thanks man! :) Will do some trial and error of switching them around to see which ones work and which ones don't.
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I've been doing the exact same thing recently. I've been using maya since most Ai characters from sp don't work (the skeletons are slightly different). I've ported reznov and he looks ok. Let us know if the above method worked. I can post what I've done if not.
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I've been doing the exact same thing recently. I've been using maya since most Ai characters from sp don't work (the skeletons are slightly different). I've ported reznov and he looks ok. Let us know if the above method worked. I can post what I've done if not.

Will do, I finally fixed all errors and got the mod tools running on my new PC (FINALLY). Will let you know when I've got a testing box map to do stuffs in.

Double Post Merge: March 06, 2018, 12:41:24 pm
So uh... I've made progress but we're not quite done LOL.... https://gyazo.com/be3664180f226f077bd10573479000cc?token=aa1cf004a537939e247df02cfb655c63
Last Edit: March 06, 2018, 12:41:24 pm by TGMKTheII
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Yup, that's exactly what happens with SP skeletons. I would suggest using a player model skeleton and binding the skin manually in maya. I don't think anyone has gotten sp models yo work without doing that
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Yup, that's exactly what happens with SP skeletons. I would suggest using a player model skeleton and binding the skin manually in maya. I don't think anyone has gotten sp models yo work without doing that

Figured it out.

You have to use the models that contain "player" in the name. They have no heads, (https://gyazo.com/bba05b2c03e0de417805c5e883813e71)  so you need to add a random head to attach to the character into your char_zomb_player GSC's. I have successfully done this and implemented it, build a full playermodel. If you want a deeper explanation explaining how to do it exactly I can do it for ya :)
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Yea, as I said... those are player models. Built specifically for players to use (multiplayer, campaign protagonists are all player models). We thought you needed an Ai character such as reznov, polonsky, etc that are strictly SINGLEPLAYER/AI  models. These will NOT work as player models and must be rerigged in maya (as far as I know). I am using some mp models in my map already but thanks for offering :)
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Yea, as I said... those are player models. Built specifically for players to use (multiplayer, campaign protagonists are all player models). We thought you needed an Ai character such as reznov, polonsky, etc that are strictly SINGLEPLAYER/AI  models. These will NOT work as player models and must be rerigged in maya (as far as I know). I am using some mp models in my map already but thanks for offering :)

Gotcha. Yeah, I messed up in my communications a bit lol. Thank you! :)

 
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