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Contact Support - Help Center Get help on the UGX Discord. Join it now!From how you all blew something so small up, I can tell that you all are libtards. Just worthless fucking libtards.
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
It is possible. Just change the model in these files and
But some of the sp models doesn't work well. You will notice that some of the player models are rotated in 90°, maybe.
I've been doing the exact same thing recently. I've been using maya since most Ai characters from sp don't work (the skeletons are slightly different). I've ported reznov and he looks ok. Let us know if the above method worked. I can post what I've done if not.
Yup, that's exactly what happens with SP skeletons. I would suggest using a player model skeleton and binding the skin manually in maya. I don't think anyone has gotten sp models yo work without doing that
Yea, as I said... those are player models. Built specifically for players to use (multiplayer, campaign protagonists are all player models). We thought you needed an Ai character such as reznov, polonsky, etc that are strictly SINGLEPLAYER/AI models. These will NOT work as player models and must be rerigged in maya (as far as I know). I am using some mp models in my map already but thanks for offering