Hi everyone,
I've always thought of zombies as more of a tower defense horde mode. I found it strange that the games didn't evolve much past rebuilding barriers for this aspect. So here is my early WIP of adding more tower defense aspects to the game to make high rounds more inte...
I've always thought of zombies as more of a tower defense horde mode. I found it strange that the games didn't evolve much past rebuilding barriers for this aspect. So here is my early WIP of adding more tower defense aspects to the game to make high rounds more inte...
2 years ago
[code]#decompiled verruckt.lua
Script.Level = {}
function Script.Level.Setup()
Script.NumberOfCourtyardSpawns = 8
Script.Level.NumberOfStartAreas = 2
Script.Level.Areas = {
{
Name = "GermanStart",
NumberOfSpawns = 2,
...
Script.Level = {}
function Script.Level.Setup()
Script.NumberOfCourtyardSpawns = 8
Script.Level.NumberOfStartAreas = 2
Script.Level.Areas = {
{
Name = "GermanStart",
NumberOfSpawns = 2,
...
6 years ago
[code=cpp]while(1)
{
//iprintln("in the while loop!");
currentweapon = players getCurrentWeapon();
if(currentweapon == "m2_flamethrower_zombie_upgraded")
{
while(players isfiring())
{
if(players isMelee...
{
//iprintln("in the while loop!");
currentweapon = players getCurrentWeapon();
if(currentweapon == "m2_flamethrower_zombie_upgraded")
{
while(players isfiring())
{
if(players isMelee...
7 years ago
Oof,
After many days and nights I'm almost done with squashing the bugs. Next I'll work on some of the collision in Der Reise. Can I edit most of it through scripting? I know I can spawn new collisions. Can I despawn some of the ones the devs put in place?
After many days and nights I'm almost done with squashing the bugs. Next I'll work on some of the collision in Der Reise. Can I edit most of it through scripting? I know I can spawn new collisions. Can I despawn some of the ones the devs put in place?
7 years ago
Quick little update.
I've fixed the knifing problem with the thing. Before, when I knifed at the ground it would also let me fly (why did the devs code that knifing is the same as "firing"? These and other existential questions at 9).
Now it works as intended. One...
I've fixed the knifing problem with the thing. Before, when I knifed at the ground it would also let me fly (why did the devs code that knifing is the same as "firing"? These and other existential questions at 9).
Now it works as intended. One...
7 years ago
I thought about that actually. Thinking I would need to delete the pullout animations so it would switch instantaneously without the player noticing the switch.
7 years ago