The model is already in the game files and it's used in the SP campaign, so I figured there would be no issues in using it to avoid Maya as much as possible. I really need German playermodels for my WIP.
Any assistance would be greatly appreciated! Thanks FYI: I wanted to see if anyone knew it was possible or if anyone has tried it before I edited something and messed it up
-t
Last Edit: March 03, 2018, 12:11:16 am by TGMKTheII
I've been doing the exact same thing recently. I've been using maya since most Ai characters from sp don't work (the skeletons are slightly different). I've ported reznov and he looks ok. Let us know if the above method worked. I can post what I've done if not.
I've been doing the exact same thing recently. I've been using maya since most Ai characters from sp don't work (the skeletons are slightly different). I've ported reznov and he looks ok. Let us know if the above method worked. I can post what I've done if not.
Yup, that's exactly what happens with SP skeletons. I would suggest using a player model skeleton and binding the skin manually in maya. I don't think anyone has gotten sp models yo work without doing that
Yup, that's exactly what happens with SP skeletons. I would suggest using a player model skeleton and binding the skin manually in maya. I don't think anyone has gotten sp models yo work without doing that
Figured it out.
You have to use the models that contain "player" in the name. They have no heads, (https://gyazo.com/bba05b2c03e0de417805c5e883813e71) so you need to add a random head to attach to the character into your char_zomb_player GSC's. I have successfully done this and implemented it, build a full playermodel. If you want a deeper explanation explaining how to do it exactly I can do it for ya
Yea, as I said... those are player models. Built specifically for players to use (multiplayer, campaign protagonists are all player models). We thought you needed an Ai character such as reznov, polonsky, etc that are strictly SINGLEPLAYER/AI models. These will NOT work as player models and must be rerigged in maya (as far as I know). I am using some mp models in my map already but thanks for offering
Yea, as I said... those are player models. Built specifically for players to use (multiplayer, campaign protagonists are all player models). We thought you needed an Ai character such as reznov, polonsky, etc that are strictly SINGLEPLAYER/AI models. These will NOT work as player models and must be rerigged in maya (as far as I know). I am using some mp models in my map already but thanks for offering
Gotcha. Yeah, I messed up in my communications a bit lol. Thank you!