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Cant buy custom weapon wall ammo???

HOT
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Created 10 years ago
by iBarnett
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Location: caCranbrook
Date Registered: 1 June 2013
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Can you please put your weapon file here, to make sure things are correct?

This is for the Aug
Code Snippet
Plaintext
WEAPONFILE\displayName\Aug\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.95\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\4\gunMaxYaw\4\lowAmmoWarningThreshold\0.33\ammoName\5.56mm aug\maxAmmo\270\startAmmo\270\clipName\aug\clipSize\30\shotCount\1\dropAmmoMin\25\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\140\minDamage\90\meleeDamage\25\maxDamageRange\1600\minDamageRange\3000\playerDamage\100\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.064\fireDelay\0\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\reloadTime\2.6\reloadEmptyTime\3.05\reloadEmptyAddTime\1.9\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.9\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.65\raiseTime\0.75\altDropTime\0\altRaiseTime\0,85\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.15\emptyDropTime\0.65\emptyRaiseTime\0.75\sprintInTime\0.3\sprintLoopTime\0.65\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\0\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\15\adsIdleAmount\2\hipIdleSpeed\5\adsIdleSpeed\0.8\idleCrouchFactor\1\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0.7\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1.5\hipSpreadDuckedMin\1.25\hipSpreadProneMin\1\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\35\hipGunKickPitchMax\40\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\35\hipViewKickPitchMax\50\hipViewKickYawMin\-10\hipViewKickYawMax\40\hipViewKickCenterSpeed\1800\adsViewKickPitchMin\60\adsViewKickPitchMax\70\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\2200\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\mp40.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\bo1_aug_non_upgraded_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\bo1_aug_non_upgraded_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_aug_grip_idle\emptyIdleAnim\\fireAnim\viewmodel_aug_grip_fire\lastShotAnim\viewmodel_aug_grip_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_aug_grip_reload\reloadEmptyAnim\viewmodel_aug_grip_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_aug_grip_pullout\dropAnim\viewmodel_aug_grip_putaway\firstRaiseAnim\viewmodel_aug_grip_first_raise\altRaiseAnim\viewmodel_aug_grip_pullout_quick\altDropAnim\viewmodel_aug_grip_putaway\quickRaiseAnim\viewmodel_aug_grip_pullout_quick\quickDropAnim\viewmodel_aug_grip_putaway_quick\emptyRaiseAnim\viewmodel_aug_grip_pullout\emptyDropAnim\viewmodel_aug_grip_putaway_quick\sprintInAnim\viewmodel_aug_grip_sprint_in\sprintLoopAnim\viewmodel_aug_grip_sprint_loop\sprintOutAnim\viewmodel_aug_grip_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_aug_grip_ads_fire\adsLastShotAnim\viewmodel_aug_grip_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_aug_grip_ads_up\adsDownAnim\viewmodel_aug_grip_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_aug_fire_npc\fireSoundPlayer\wpn_aug_fire_plr\lastShotSound\\lastShotSoundPlayer\wpn_aug_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\2\adsDofEnd\5\hideTags\\notetrackSoundMap\

fly_aug_mag_out fly_aug_mag_out
fly_aug_mag_in fly_aug_mag_in
fly_aug_bolt_back fly_aug_bolt_back
fly_aug_bolt_forward fly_aug_bolt_forward
fly_aug_grip_down fly_aug_grip_down
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr

This is for Aug_upgradeded
Code Snippet
Plaintext
WEAPONFILE\displayName\G83Tide\modeName\\playerAnimType\smg\altWeapon\\AIOverlayDescription\WEAPON_SUBMACHINEGUNNER\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1200\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\0.95\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\4\gunMaxYaw\4\lowAmmoWarningThreshold\0.33\ammoName\5.56mm aug\maxAmmo\580\startAmmo\580\clipName\aug\clipSize\55\shotCount\1\dropAmmoMin\25\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\280\minDamage\180\meleeDamage\25\maxDamageRange\1600\minDamageRange\3000\playerDamage\100\locNone\1\locHelmet\4\locHead\4\locNeck\4\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.064\fireDelay\0\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\reloadTime\2.6\reloadEmptyTime\3.05\reloadEmptyAddTime\1.9\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.9\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.65\raiseTime\0.75\altDropTime\0\altRaiseTime\0,85\quickDropTime\0.25\quickRaiseTime\0.5\firstRaiseTime\1.15\emptyDropTime\0.65\emptyRaiseTime\0.75\sprintInTime\0.3\sprintLoopTime\0.65\sprintOutTime\0.3\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\0\standRotP\2\standRotY\0\standRotR\-2\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0\duckedMoveU\0\duckedRotP\2\duckedRotY\0\duckedRotR\-2\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\-75\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\0\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\15\adsIdleAmount\2\hipIdleSpeed\5\adsIdleSpeed\0.8\idleCrouchFactor\1\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.7\adsZoomOutFrac\0.4\adsBobFactor\0.7\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1.5\hipSpreadDuckedMin\1.25\hipSpreadProneMin\1\hipSpreadMax\6\hipSpreadDuckedMax\5\hipSpreadProneMax\4\hipSpreadFireAdd\0.52\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\35\hipGunKickPitchMax\40\hipGunKickYawMin\-25\hipGunKickYawMax\25\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\700\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\35\adsGunKickStaticDecay\10\hipViewKickPitchMin\35\hipViewKickPitchMax\50\hipViewKickYawMin\-10\hipViewKickYawMax\40\hipViewKickCenterSpeed\1800\adsViewKickPitchMin\60\adsViewKickPitchMax\70\adsViewKickYawMin\-70\adsViewKickYawMax\60\adsViewKickCenterSpeed\2200\swayMaxAngle\30\swayLerpSpeed\5\swayPitchScale\0.2\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.2\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\7\adsSwayPitchScale\0.1\adsSwayYawScale\0.2\adsSwayHorizScale\0.15\adsSwayVertScale\0.2\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\mp40.accu\aiVsPlayerAccuracyGraph\sub_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\bo1_aug_non_upgraded_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\bo1_aug_non_upgraded_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_aug_grip_idle\emptyIdleAnim\\fireAnim\viewmodel_aug_grip_fire\lastShotAnim\viewmodel_aug_grip_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_aug_grip_reload\reloadEmptyAnim\viewmodel_aug_grip_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_aug_grip_pullout\dropAnim\viewmodel_aug_grip_putaway\firstRaiseAnim\viewmodel_aug_grip_first_raise\altRaiseAnim\viewmodel_aug_grip_pullout_quick\altDropAnim\viewmodel_aug_grip_putaway\quickRaiseAnim\viewmodel_aug_grip_pullout_quick\quickDropAnim\viewmodel_aug_grip_putaway_quick\emptyRaiseAnim\viewmodel_aug_grip_pullout\emptyDropAnim\viewmodel_aug_grip_putaway_quick\sprintInAnim\viewmodel_aug_grip_sprint_in\sprintLoopAnim\viewmodel_aug_grip_sprint_loop\sprintOutAnim\viewmodel_aug_grip_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_aug_grip_ads_fire\adsLastShotAnim\viewmodel_aug_grip_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_aug_grip_ads_up\adsDownAnim\viewmodel_aug_grip_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/standardflashview\worldFlashEffect\weapon/muzzleflashes/standardflashworld\viewShellEjectEffect\weapon/shellejects/pistol_view\worldShellEjectEffect\weapon/shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_thompson_fire_ubershot_m\fireSoundPlayer\weap_thompson_fire_ubershot_m\lastShotSound\\lastShotSoundPlayer\wpn_aug_fire_plr\emptyFireSound\dryfire_smg\emptyFireSoundPlayer\dryfire_smg_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_mp40\killIcon\hud_icon_mp40\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\2\adsDofEnd\5\hideTags\\notetrackSoundMap\
fly_aug_mag_out fly_aug_mag_out
fly_aug_mag_in fly_aug_mag_in
fly_aug_bolt_back fly_aug_bolt_back
fly_aug_bolt_forward fly_aug_bolt_forward
fly_aug_grip_down fly_aug_grip_down
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
Last Edit: August 20, 2014, 08:49:06 pm by iBarnett
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Anyone?? I still need help with this. I don't know what else to check? Or even really what to check for.  HELP PLEASE!
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Use the UGX Weapon Editor++ and check in the Stats/Ammo tab that start ammo and max ammo is the same?
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Use the UGX Weapon Editor++ and check in the Stats/Ammo tab that start ammo and max ammo is the same?
ok will give it look and see.


Double Post Merge: August 23, 2014, 05:29:07 pm
Last Edit: August 23, 2014, 05:29:07 pm by iBarnett
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Still no luck with fixing this problem.. Still would like some help please though.
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Still no luck with fixing this problem.. Still would like some help please though.
Honestly there should be no problem as I've said print the weapon called on GiveMaxAmmo or whatever the function call was. If it doesn't match the weapon you're using then something is off.
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Maybe try taking one of the prefabs and change all the kvps to the aug.
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Maybe try taking one of the prefabs and change all the kvps to the aug.
That was the most recent thing I actually tired. It does act exactly like the original prefab but still not able to buy wall ammo. I then checked to see if u was able to still buy wall ammo for stock waw wall weapons and I can.
So I'm thinking it must have something to do with the actual gun. so going to look through gun and see if u see something that looks not right.
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Just wondering... does this happen in any map you attempt this on?
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Just wondering... does this happen in any map you attempt this on?
No actually this is the only map. I will try it tonight on a fresh map and see.
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No actually this is the only map. I will try it tonight on a fresh map and see.
Well just generate a new map with any script placer and start fresh with a new _zombiemode_weapons and dlc3 code from root/raw and see if it works.
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Well just generate a new map with any script placer and start fresh with a new _zombiemode_weapons and dlc3 code from root/raw and see if it works.
So ya not working in any map. But a gun works fine in someone else's map that he tried. This may sound like a hassle but could some people that have perfect custom weapons working in a map be willing to send a copy or picture of the files (which ever ones you has to modify to make the weapons work. Eg. _zombiemode_weapons.gsc, dlc3_code.gsc, mod.csv or things like that) that would be greatly appreciated!!!

If you could pm them would be cool. And doesn't have to be the whole script just the section you altered.

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Whats the name of your Weaponfiles, with _mp or without?
with it has to be
weapon,sp\minigun_mp
weapon,sp\minigun_mp_upgraded
sound,minigun,,all_sp
in .csv
You can also copy your DLC3_code.gsc and _zombiemode_weapons.gsc to raw\maps and in your mods\Mapname\maps

Or did you add in root\raw\english\localizedstrings\zombie.str
this:
Code Snippet
Plaintext
REFERENCE           WEAPON_HK_2000
LANG_ENGLISH        "Press & hold &&1 to buy HK [Cost: 2000]"

REFERENCE           WEAPON_HK_UPGRADED_6000
LANG_ENGLISH        "Press & hold &&1 to buy HK UPGRADED [Cost: 6000]"
Last Edit: August 29, 2014, 11:24:55 am by holz

 
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