In my map I want to add more. I like having extras to make it more appealing. So, at the least I'd like to add BO1 Perks. I would like BO2 Perks as well, but I found them more difficult to at the least just appear in radiant let alone get them all working properly. I've downloaded BamSkater's black ops machines and in radiant along with the actual game, the models appear fine with no errors. My issue, is that when I walk up to them there's just a hand with a circle around it. I assumed it was because it didn't have the KVP "zombie_cost" but that wasn't the issue. Any help is appreciated, thank you!
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Ahh, well I decided to use yours since it seemed most appealing to me. I'm using a couple BO2 Perks on a test map I've made and had a few errors pop up but was able to fix them. The one I'm stuck on right now, is this..
Server script compile error unknown function "self thread maps\_zombiemode_perks::harrybo21_perks_give_perk( stuff.perk_inventory[ i ] );"
Ahh, well I decided to use yours since it seemed most appealing to me. I'm using a couple BO2 Perks on a test map I've made and had a few errors pop up but was able to fix them. The one I'm stuck on right now, is this..
Server script compile error unknown function "self thread maps\_zombiemode_perks::harrybo21_perks_give_perk( stuff.perk_inventory[ i ] );"
weird
did you drag my scripts into the "maps" folder in your mod, and tick them in launcher?
also, you can identify where the error is if you type this into the console
Code Snippet
Plaintext
developer 1
/devmap nazi_zombie_yourmapname
then after the crash hold "shift" and press the console key ( tilde "`" )
itll say what script and what line the error came from
Last Edit: October 13, 2015, 04:07:57 am by Harry Bo21
Alright so I got another error but I started thinking that I've used this test map a lot and there could be issues that are conflicting with what was just added. So I made a test 2 map and I also re-downloaded the updated file of your perks and re added it to the new map. After doing everything said in instructions, the map did load! However, all the models are the 4 original perks (shi no numa style) and going near them, I get that hand symbol again.
Alright so I got another error but I started thinking that I've used this test map a lot and there could be issues that are conflicting with what was just added. So I made a test 2 map and I also re-downloaded the updated file of your perks and re added it to the new map. After doing everything said in instructions, the map did load! However, all the models are the 4 original perks (shi no numa style) and going near them, I get that hand symbol again.
that means that the FF file isnt loaded, which is either because you havent copied it to your mod folder or you havent renamed it
if your map were called "nazi_zombie_test" for example
if your using my "localized" FF, youd rename it "localized_nazi_zombie_test", pop it in your mod folder and rebuild mod
if your using my "patch" FF instead, youd rename it "nazi_zombie_test_patch", pop it in your mod folder and rebuild mod ( and never recompile your maps patch again or youll overwrite it )
the one in the download will say
"localized_YOURMAPNAME"
and
"YOURMAPNAME_patch"
change "YOURMAPNAME" as appropriate
there are limited filenames allowed for FFs, thats why it needs to be named correctly
Ill be in chat in a couple of hours if your still stuck
Last Edit: October 13, 2015, 05:57:28 am by Harry Bo21
Shoot, I just missed ya. Had to get some sleep. Anyway, so I didn't compile the patch this time and really thought that was it, but sadly still nothing xc. Here's exactly what I do after saving my map in radiant to give you a better idea ..
-Compile my maps patch then the normal file (didn't do the patch thus last time because of what you said) -Then, go to my mod builder tab and build an FF of my map and the ugx mod. -Next, I open the CoD project mover and select the mod.ff for my map and also the mod.ff for ugx_mod -I rename my maps mod.ff to "localized_nazi_zombie_test2.ff" -Then I hit move files and save the .cpm to my maps folder.
I feel so close to solving this xD and I dont know if it makes a difference but I used the localized file you provided from the folder "FF with quotes"