UGX-Mods

Call of Duty 5: World at War => Help Desk => Topic started by: tylerandmoroll on October 13, 2015, 01:57:09 am

Title: Black Ops Perks Help
Post by: tylerandmoroll on October 13, 2015, 01:57:09 am
In my map I want to add more. I like having extras to make it more appealing. So, at the least I'd like to add BO1 Perks. I would like BO2 Perks as well, but I found them more difficult to at the least just appear in radiant let alone get them all working properly. I've downloaded BamSkater's black ops machines and in radiant along with the actual game, the models appear fine with no errors. My issue, is that when I walk up to them there's just a hand with a circle around it. I assumed it was because it didn't have the KVP "zombie_cost" but that wasn't the issue. Any help is appreciated, thank you!
Title: Re: Black Ops Perks Help
Post by: Harry Bo21 on October 13, 2015, 02:03:12 am
guessing you missed this part :

open zombiemode.gsc

add :

Code Snippet
Plaintext
level.perk_limit = 4;
level.revive_point = getEnt("revive_retreat_point","targetname");
maps\bam_bo_mod_bo1_perks_standalone::bo1_perks_init();

under :

Code Snippet
Plaintext
maps\_zombiemode_perks::init();
Title: Re: Black Ops Perks Help
Post by: DeletedUser on October 13, 2015, 02:24:54 am
I would adivse against using Bam's perks but you can if you want, if you want more upto date perks I would use one of the following:

Harry's Perks: http://ugx-mods.com/forum/index.php/topic,7656.0.html (http://ugx-mods.com/forum/index.php/topic,7656.0.html)
WARDOGSK93's Perks:
http://ugx-mods.com/forum/index.php/topic,8626.0.html (http://ugx-mods.com/forum/index.php/topic,8626.0.html)
Talk about self promotion ::)



Anyways as Harry said this should work perfectly fine
guessing you missed this part :

open zombiemode.gsc

add :

Code Snippet
Plaintext
level.perk_limit = 4;
level.revive_point = getEnt("revive_retreat_point","targetname");
maps\bam_bo_mod_bo1_perks_standalone::bo1_perks_init();

under :

Code Snippet
Plaintext
maps\_zombiemode_perks::init();
Title: Re: Black Ops Perks Help
Post by: tylerandmoroll on October 13, 2015, 02:33:39 am
Thanks guys! I'm still new to scripting and such but I'll add that line and try out the updated versions.
Title: Re: Black Ops Perks Help
Post by: Harry Bo21 on October 13, 2015, 03:13:07 am
Thanks guys! I'm still new to scripting and such but I'll add that line and try out the updated versions.
They arent updates

they are "alternative" versions

the ones your using were made by Jei

We all did things slightly differently, so just pick which ever your most comfortable with
Title: Re: Black Ops Perks Help
Post by: tylerandmoroll on October 13, 2015, 03:49:36 am
Ahh, well I decided to use yours since it seemed most appealing to me. I'm using a couple BO2 Perks on a test map I've made and had a few errors pop up but was able to fix them. The one I'm stuck on right now, is this..

Server script compile error
unknown function
"self thread maps\_zombiemode_perks::harrybo21_perks_give_perk( stuff.perk_inventory[ i ] );"
Title: Re: Black Ops Perks Help
Post by: Harry Bo21 on October 13, 2015, 04:06:24 am
Ahh, well I decided to use yours since it seemed most appealing to me. I'm using a couple BO2 Perks on a test map I've made and had a few errors pop up but was able to fix them. The one I'm stuck on right now, is this..

Server script compile error
unknown function
"self thread maps\_zombiemode_perks::harrybo21_perks_give_perk( stuff.perk_inventory[ i ] );"

weird

did you drag my scripts into the "maps" folder in your mod, and tick them in launcher?

also, you can identify where the error is if you type this into the console

Code Snippet
Plaintext
developer 1

/devmap nazi_zombie_yourmapname


then after the crash hold "shift" and press the console key ( tilde "`" )

itll say what script and what line the error came from
Title: Re: Black Ops Perks Help
Post by: tylerandmoroll on October 13, 2015, 05:03:32 am
Alright so I got another error but I started thinking that I've used this test map a lot and there could be issues that are conflicting with what was just added. So I made a test 2 map and I also re-downloaded the updated file of your perks and re added it to the new map. After doing everything said in instructions, the map did load! However, all the models are the 4 original perks (shi no numa style) and going near them, I get that hand symbol again.
Title: Re: Black Ops Perks Help
Post by: Harry Bo21 on October 13, 2015, 05:56:02 am
Alright so I got another error but I started thinking that I've used this test map a lot and there could be issues that are conflicting with what was just added. So I made a test 2 map and I also re-downloaded the updated file of your perks and re added it to the new map. After doing everything said in instructions, the map did load! However, all the models are the 4 original perks (shi no numa style) and going near them, I get that hand symbol again.
that means that the FF file isnt loaded, which is either because you havent copied it to your mod folder or you havent renamed it

if your map were called "nazi_zombie_test" for example

if your using my "localized" FF, youd rename it "localized_nazi_zombie_test", pop it in your mod folder and rebuild mod

if your using my "patch" FF instead, youd rename it "nazi_zombie_test_patch", pop it in your mod folder and rebuild mod ( and never recompile your maps patch again or youll overwrite it )

the one in the download will say

"localized_YOURMAPNAME"

and

"YOURMAPNAME_patch"

change "YOURMAPNAME" as appropriate

there are limited filenames allowed for FFs, thats why it needs to be named correctly ;)

Ill be in chat in a couple of hours if your still stuck
Title: Re: Black Ops Perks Help
Post by: tylerandmoroll on October 13, 2015, 02:18:05 pm
Shoot, I just missed ya. Had to get some sleep. Anyway, so I didn't compile the patch this time and really thought that was it, but sadly still nothing xc.  Here's exactly what I do after saving my map in radiant to give you a better idea ..

-Compile my maps patch then the normal file (didn't do the patch thus last time because of what you said)
-Then, go to my mod builder tab and build an FF of my map and the ugx mod.
-Next, I open the CoD project mover and select the mod.ff for my map and also the mod.ff for ugx_mod
-I rename my maps mod.ff to "localized_nazi_zombie_test2.ff"
-Then I hit move files and save the .cpm to my maps folder.

I feel so close to solving this xD and I dont know if it makes a difference but I used the localized file you provided from the folder "FF with quotes" 
Title: Re: Black Ops Perks Help
Post by: Harry Bo21 on October 14, 2015, 07:06:33 am
my stuff wont work with the ugx mod, stuff needs doing differently for that

so sounds like your doing it right, but yea wont work with ugx, sorry dude
Title: Re: Black Ops Perks Help
Post by: tylerandmoroll on October 14, 2015, 01:51:08 pm
Ahhh then yup there was my issue. It's all good. Either way, thanks for helping! Once I start making Der Riese style maps I'll start using your perks.