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Anyway to make the origins mud ?

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Created 8 years ago
by Tim Smith
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As the title says. It doesn't have to be fully 100% the same.... Just something slows the player down...
Thx :)
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I'm not gonna spoon-feed this.

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// Make use of the SetMoveSpeedScale() function to slow down the player
// Do this when in a trigger radius or in a certain predefined area
// Once they are no longer touching the trigger or are no longer in the area, reset the move speed scale to what it was prior to entering.

By doing that, you should have the core functionality of the mud present.
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Ah! Genuins! But i thought it was special material settings in assman. Redspace used it in his map. The reason i'm avoiding the scripts coz i'm not too good about them. If someone could write me up the script it will be much appricated :).
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Nobody is just going to write up the script for you. You have to put some effort into it, otherwise you'll never learn. Read other scripts Treyarch has written for the methods I've already described. You should learn a lot just from reading.
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Ok thx rifa. I'm going to see if i could do it... Although if anyone still want to help me, please be my guest. You will spear me the suffer :).
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

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Going the script_origin route is only really worthwhile if you have a small, round mud texture and few textures throughout your map. If that isn't the case, a bullet trace would really be more efficient and accurate.

 
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