UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Animating a model for world at war

broken avatar :(
Created 10 years ago
by Krazzyboy97
0 Members and 1 Guest are viewing this topic.
3,715 views
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 17 September 2014
Last active: 4 years ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
W.I.P Rise & Fall
×
Krazzyboy97's Groups
Krazzyboy97's Contact & Social LinksKrazzyboy76561198105783700xxkrazzyboy97xx
Hello there. So I can't seem too find anything about animating models. Basically I would like to make a animating for a model then constantly loop it in world at war. Is there a way to do this?

I have a bit of experience with maya but not a great deal with animation  :(
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 4 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social LinksTimSmithtimsmith90THEREALBaDBoY17My clan Website
Hello there. So I can't seem too find anything about animating models. Basically I would like to make a animating for a model then constantly loop it in world at war. Is there a way to do this?

I have a bit of experience with maya but not a great deal with animation  :(
gun model or just a normal model ?
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 17 September 2014
Last active: 4 years ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
W.I.P Rise & Fall
×
Krazzyboy97's Groups
Krazzyboy97's Contact & Social LinksKrazzyboy76561198105783700xxkrazzyboy97xx
gun model or just a normal model ?

Just a normal model :)
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 4 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social LinksTimSmithtimsmith90THEREALBaDBoY17My clan Website
Well that idk about . But if i weren't wrong it's same for animating the gun "loop" anims.
broken avatar :(
×
broken avatar :(
Location: gb
Date Registered: 17 September 2014
Last active: 4 years ago
Posts
167
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
W.I.P Rise & Fall
×
Krazzyboy97's Groups
Krazzyboy97's Contact & Social LinksKrazzyboy76561198105783700xxkrazzyboy97xx
Well that idk about . But if i weren't wrong it's same for animating the gun "loop" anims.

So i should look at a tutorial about re animating guns and apply that to a standard model.
broken avatar :(
×
broken avatar :(
Purple Square Worshipper
Location: us
Date Registered: 30 January 2014
Last active: 1 month ago
Posts
679
Respect
Forum Rank
Zombie Enslaver
Primary Group
Famous User
My Groups
More
My Contact & Social Links
More
Personal Quote
Purple Square Worshiper
Signature

donate to purplemanwomen www.paypal.me/bwc66930
×
Bwc66930's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Famous User
Famous User
Bwc66930's Contact & Social Linksbwc66931bwc66930bwc66930bwc66930bwc66930dkwithaw
you get a model
Spoiler: click to open...

make joints to have it animated, get a tag_origin than make a web of joints binded to parts of the model.
Spoiler: click to open...

convert the model to .xmodel_export (remember to select the model and joints when converting)
Spoiler: click to open...

than if youve made a anim already convert that with the frames in maya to .xanim_export
Spoiler: click to open...

next is converting the animation
Spoiler: click to open...

once converted you make some script and what not, i dont know about the script because im a noob
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 14 September 2013
Last active: 6 years ago
Posts
1,895
Respect
Forum Rank
Zombie Destroyer
Primary Group
Scripter
My Groups
More
My Contact & Social Links
More
Personal Quote
BE ORIGINAL
Signature
×
MakeCents's Groups
Mapper Has released one or more maps to the UGX-Mods community.
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
This script should help you get where you need. Let me know if I forgot anything or you have questions.

Code Snippet
Plaintext
#include maps\_utility; 
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init(){
ents = GetEntArray( "ents","targetname" );//change ents to targetnames
array_thread( ents,LoopAnim );//common_scripts\utility.gsc:
}
#using_animtree( "nameofanimtreeyouputanimsin" ); //you can put the anims in human generic or make your own animtree
LoopAnim(){
/*This should give you two options of playing a looping animation on your model.
I don't know the reasoning for using either one.
*/
time = GetAnimLength(%nameofanim);//replace nameofanim with your animation
while( 1 ){//may not be needed if the anim keeps looping by itself
self UseAnimTree(#animtree);

//this
self SetAnim(%nameofanim);
wait(time);

//or this, but not both
self AnimScripted("doneanim",self.origin,self.angles,%nameofanim);
self waittill("doneanim");
self clearanim( %nameofanim, 0 );
}
}


Don't forget to add anim to csv.
Last Edit: March 07, 2016, 12:10:01 am by MakeCents

 
Loading ...