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A Few Small Map Issues

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Created 10 years ago
by RichGaming
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So as some of you may be aware, I am currently creating my own map that is due to be released very soon. Before I do release it, I would like to fix a small few issues that I am encountering. None of these issues are game breaking or have that large of an impact but it would be great to fix them. The issues are as following:

-When using Harry's custom perks, some of the perk bottle models will sometimes appear as quick revive bottle instead of the actual perk purchased. When purchasing all perks, the bottles also appears to not reach the players mouth and instead stop the animation before this. Here's an example if I'm not making sense:



The second issue that I am getting is as follows:
-When playing it appears that there are no sounds from Samantha saying the drop quote when drops such as double points and instakill etc. are picked up.

My third and final issue is regarding the image shown in the bottom left hand corner of the co-op lobby. I have one prepared as a dds but am uncertain how to add it into my map. I have searched google but am not able to find a tutorials.

If anyone could help with these issues, I would greatly appreciate it. Thanks to those in advance :D
Last Edit: March 03, 2016, 11:07:53 pm by RichGaming
Marked as best answer by RichGaming 10 years ago
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-When using my custom perks, some of the perk bottle models will sometimes appear as quick revive bottle instead of the actual perk purchased.

Happens, when you have used give all, also, not your perks, lol

When purchasing all perks, the bottles also appears to not reach the players mouth and instead stop the animation before this.

Harry said that this is anim issue, which never got fixed

-When playing it appears that there are no sounds from Samantha saying the drop quote when drops such as double points and instakill etc. are picked up.

Check soundaliases, if they are commented out. If not, check _zombiemode_powerups

My third and final issue is regarding the image shown in the bottom left hand corner of the co-op lobby. I have one prepared as a dds but am uncertain how to add it into my map. I have searched google but am not able to find a tutorials.

Cant remember how I got it working, something with mapstable.csv
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Happens, when you have used give all, also, not your perks, lol

Harry said that this is anim issue, which never got fixed

Check soundaliases, if they are commented out. If not, check _zombiemode_powerups

Cant remember how I got it working, something with mapstable.csv

Thanks for the quick response! Appreciate it! :D
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For your third i think i can help you with that. There are 2 ways. The first is to open ugx's sp create just a random map but with mission screen selected. To do so you must have your image already converted. The mission screen use a .tga not a .dds file. The material name must be " mission_screen_nazi_zombie_mapname" . The settings in assman you can find it i think in the texture_assets folder. It's called "menu.gdt". You can find the settings for. You can either choose to copy it to your own gdt or duplicte it and make your own. After you're done hit convert and you should be good. Then go back to the sp and select the material file. And generate the map. Now go to the maps folder of that map and copy "map something.csv" can't recall the name of that file. Copy it to your map folder and search for that mapname and replace it with your mapname. Copy the image and the material files over to your mod. Add the line to your mod.csv. Build & compile . I think you're done.
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Location: gb
Date Registered: 9 November 2013
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For your third i think i can help you with that. There are 2 ways. The first is to open ugx's sp create just a random map but with mission screen selected. To do so you must have your image already converted. The mission screen use a .tga not a .dds file. The material name must be " mission_screen_nazi_zombie_mapname" . The settings in assman you can find it i think in the texture_assets folder. It's called "menu.gdt". You can find the settings for. You can either choose to copy it to your own gdt or duplicte it and make your own. After you're done hit convert and you should be good. Then go back to the sp and select the material file. And generate the map. Now go to the maps folder of that map and copy "map something.csv" can't recall the name of that file. Copy it to your map folder and search for that mapname and replace it with your mapname. Copy the image and the material files over to your mod. Add the line to your mod.csv. Build & compile . I think you're done.

Thanks man! You able to add me on skype and talk me through the process so I can make sure I'm doing it right? :P

 
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