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MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
I know the first one would be possible because it's basically the same thing as what Quick Revive, Vulture Aid (green mist) and Teleporter scripts use to distract the zombies from the players. It could probably be easily adapted to work for the entire length of the game.
As for the seccond one, I'm pretty sure that would be pretty easy for a scripter to script as well, so probably yes, those would both be possible.
For the game ending use a trigger-multiple or -radius and run a loop either on the zombie or the trigger to see if they are touching each other: ( with the correct spawnflags you could also do a waittill "trigger" with the trigger-multiple )
Code Snippet
Plaintext
// the zombie that needs to touch the trigger(s) calls this, so is the self-ent in this example end_game_touch() { self endon( "death" );
For the game ending use a trigger-multiple or -radius and run a loop either on the zombie or the trigger to see if they are touching each other: ( with the correct spawnflags you could also do a waittill "trigger" with the trigger-multiple )
Code Snippet
Plaintext
// the zombie that needs to touch the trigger(s) calls this, so is the self-ent in this example end_game_touch() { self endon( "death" );