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.map file FATAL ERROR - PLEASE HELP!

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Created 10 years ago
by RonanMerriman
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Tried to open my firestorm.map and pow....



I tried replacing what it got with what it was expecting but this same error kept reoccurring with different shit that it couldn't find. Please help.  :derp:

Here is the section of my .map file if you want to check out the line it's complaining about.
 
Code Snippet
Plaintext
	v -1039 4937 784 t 39496 -6272 308.5625 -49
v -1040.5 4937 792.5 t 39496 -6340 308.5625 -49.53125
v -1042 4937 801 t 39496 -6408 308.5625 -50.0625
v -1045 4933 820 c 255 255 255 0 t 39464 -6560 308.3125 -51.25
   )
   (
v -1037.5 4966.5 785 t 39732 -6280 310.40625 -49.0625
v -1038.75 4966.5 793.5 t 39732 -6348 310.40625 -49.59375
v -1040 4966.5 802 t 39732 -6416 310.40625 -50.125
v -1040.5 4960.5 815 c 255 255 255 0 t 39684 -6520 310.03125 -50.9375
   )
   (
v -1036 4992 786 c 255 255 255 0 t 39936 -6288 312 -49.125
v -1037 4988 796.5 c 255 255 255 0 t 39904 -6372 311.75 -49.78125
v -1038 4982 805 c 255 255 255 0 t 39856 -6440 311.375 -50.3125
v -1036 4976 814 c 255 255 255 0 t 39808 -6512 311 -50.875
   )
  }
 }
// brush 4581
 {
  mesh
  {
   rus_ground_sand_blend
   lightmap_gray
   6 4 16 8
   
(This is the bit it doesn't like \'/ )
   
   (
   )

   
  }
 }
// brush 4582
 {
  mesh
  {
   rus_ground_sand_blend
   lightmap_gray
   6 4 16 8
   (
v 0 0 0 c 255 255 255 0 t 38704 -6208 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 38688 -6296 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 38704 -6400 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 38864 -6448 1.#QNAN 1.#QNAN
   )
   (
v 0 0 0 t 38954 -6256 1.#QNAN 1.#QNAN
v 0 0 0 t 38954 -6328 1.#QNAN 1.#QNAN
v 0 0 0 t 38954 -6400 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 38986 -6528 1.#QNAN 1.#QNAN
   )
   (
v 0 0 0 t 39284 -6256 1.#QNAN 1.#QNAN
v 0 0 0 t 39284 -6328 1.#QNAN 1.#QNAN
v 0 0 0 t 39284 -6400 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 39188 -6576 1.#QNAN 1.#QNAN
   )
   (
v 0 0 0 t 39496 -6272 1.#QNAN 1.#QNAN
v 0 0 0 t 39496 -6340 1.#QNAN 1.#QNAN
v 0 0 0 t 39496 -6408 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 39464 -6560 1.#QNAN 1.#QNAN
   )
   (
v 0 0 0 t 39732 -6280 1.#QNAN 1.#QNAN
v 0 0 0 t 39732 -6348 1.#QNAN 1.#QNAN
v 0 0 0 t 39732 -6416 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 39684 -6520 1.#QNAN 1.#QNAN
   )
   (
v 0 0 0 c 255 255 255 0 t 39936 -6288 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 39904 -6372 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 39856 -6440 1.#QNAN 1.#QNAN
v 0 0 0 c 255 255 255 0 t 39808 -6512 1.#QNAN 1.#QNAN
   )
  }
 }
// brush 4583
 {
  mesh
  {
   rus_ground_sand_blend
   lightmap_gray
   7 5 16 8
Last Edit: February 12, 2014, 06:16:23 pm by RonanMerriman
This topic contains a post which is marked as the Best Answer. Click here to view it.
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drago
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mmm QNAN? that doesnt look good to me
just replace that part of the code you posted with this ;)

Code Snippet
Plaintext
    v -1039 4937 784 t 39496 -6272 308.5625 -49
    v -1040.5 4937 792.5 t 39496 -6340 308.5625 -49.53125
    v -1042 4937 801 t 39496 -6408 308.5625 -50.0625
    v -1045 4933 820 c 255 255 255 0 t 39464 -6560 308.3125 -51.25
   )
   (
    v -1037.5 4966.5 785 t 39732 -6280 310.40625 -49.0625
    v -1038.75 4966.5 793.5 t 39732 -6348 310.40625 -49.59375
    v -1040 4966.5 802 t 39732 -6416 310.40625 -50.125
    v -1040.5 4960.5 815 c 255 255 255 0 t 39684 -6520 310.03125 -50.9375
   )
   (
    v -1036 4992 786 c 255 255 255 0 t 39936 -6288 312 -49.125
    v -1037 4988 796.5 c 255 255 255 0 t 39904 -6372 311.75 -49.78125
    v -1038 4982 805 c 255 255 255 0 t 39856 -6440 311.375 -50.3125
    v -1036 4976 814 c 255 255 255 0 t 39808 -6512 311 -50.875
   )
  }
 }
// brush 4582
 {
  mesh
  {
   rus_ground_sand_blend
   lightmap_gray
   6 4 16 8
  }
 }
// brush 4583
 {
  mesh
  {
   rus_ground_sand_blend
   lightmap_gray
   7 5 16 8
Last Edit: February 10, 2014, 09:48:44 pm by jjbradman
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mmm QNAN? that doesnt look good to me
just replace that part of the code you posted with this ;)

Code Snippet
Plaintext
    v -1039 4937 784 t 39496 -6272 308.5625 -49
    v -1040.5 4937 792.5 t 39496 -6340 308.5625 -49.53125
    v -1042 4937 801 t 39496 -6408 308.5625 -50.0625
    v -1045 4933 820 c 255 255 255 0 t 39464 -6560 308.3125 -51.25
   )
   (
    v -1037.5 4966.5 785 t 39732 -6280 310.40625 -49.0625
    v -1038.75 4966.5 793.5 t 39732 -6348 310.40625 -49.59375
    v -1040 4966.5 802 t 39732 -6416 310.40625 -50.125
    v -1040.5 4960.5 815 c 255 255 255 0 t 39684 -6520 310.03125 -50.9375
   )
   (
    v -1036 4992 786 c 255 255 255 0 t 39936 -6288 312 -49.125
    v -1037 4988 796.5 c 255 255 255 0 t 39904 -6372 311.75 -49.78125
    v -1038 4982 805 c 255 255 255 0 t 39856 -6440 311.375 -50.3125
    v -1036 4976 814 c 255 255 255 0 t 39808 -6512 311 -50.875
   )
  }
 }
// brush 4582
 {
  mesh
  {
   rus_ground_sand_blend
   lightmap_gray
   6 4 16 8
  }
 }
// brush 4583
 {
  mesh
  {
   rus_ground_sand_blend
   lightmap_gray
   7 5 16 8


I tried pasting that in a it gives me the same shit:

Spoiler: click to open...
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could you upload your map file to take a look a t it?
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http://ugx-mods.com/forum/index.php?topic=1668.msg15772#msg15772


This time I'm getting the same error but there definitely isn't any '#QNAN' or '#IND' string there.

Spoiler: click to open...




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This time I'm getting the same error but there definitely isn't any '#QNAN' or '#IND' string there.
If there's no QNAN or IND in your map file then you probably either deleted your worldspawn or added an invalid KVP. Look at the first ~25 lines of the map file, you'll see your worldspawn.
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If there's no QNAN or IND in your map file then you probably either deleted your worldspawn or added an invalid KVP. Look at the first ~25 lines of the map file, you'll see your worldspawn.


I wouldn't know what's invalid and what's missing so...



Looks Ok to me  :derp:
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i dont think the worldspawn is supposed to have the "spawnflags" kvp
and is  waterdirection a valid kvp trem? o.O i've seen it before.

but besides that i think the problem lies in skybox_okil ....okil?
try removing the whole line of the skybox and try again
Last Edit: February 12, 2014, 09:28:00 pm by jjbradman
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i dont think the worldspawn is supposed to have the "spawnflags" kvp
and is  waterdirection a valid kvp trem? o.O i've seen it before.

but besides that i think the problem lies in skybox_okil ....okil?
try removing the whole line of the skybox and try again
spawnflags should be left alone, waterdirection is for dynamic water and is valid, skybox name would not prevent the map from loading. His problem doesn't appear to be the worldspawn.
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so you're saying his map file has a missing "}" which would take forever to track? :s
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so you're saying his map file has a missing "}" which would take forever to track? :s
No, that error is pretty much useless since any invalid entity or brush would cause it to say that there is a } mismatch.

My usual course of action for this problem at this point would be to start removing lines in bulk (thousands at a time), until the error goes away. Once the error goes away, undo your line removal and start over, removing a slightly smaller amount than the last until the error comes back. Now you know roughly where the error is and you can add/remove much smaller amounts of lines at a time until you come right to the error line. Remove the entity which contains the line that causes the error. Then restore all the lines after it which you havent already restored. End result usually is having to delete one entity or brush from the middle of the file that had something wrong with it.

Have fun OP.
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No, that error is pretty much useless since any invalid entity or brush would cause it to say that there is a } mismatch.

My usual course of action for this problem at this point would be to start removing lines in bulk (thousands at a time), until the error goes away. Once the error goes away, undo your line removal and start over, removing a slightly smaller amount than the last until the error comes back. Now you know roughly where the error is and you can add/remove much smaller amounts of lines at a time until you come right to the error line. Remove the entity which contains the line that causes the error. Then restore all the lines after it which you havent already restored. End result usually is having to delete one entity or brush from the middle of the file that had something wrong with it.

Have fun OP.


Sounds tedious but I'll get on it. Thanks Trem!

Been deleting loads of lines and still getting the error. Just wanted to ask, how would deleting lines help radiant find something?
Last Edit: February 13, 2014, 08:35:09 pm by RonanMerriman
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Sounds tedious but I'll get on it. Thanks Trem!

Been deleting loads of lines and still getting the error. Just wanted to ask, how would deleting lines help radiant find something?
It helps YOU find where the error is that Radiant is stuck on.

Usually people send me map files that are 250,000 lines long, and i select half the file (from the end up to line 125,000) and delete it. Then I try to load the map. Did it work?

Yes: Ok, the error is between the end of the file and line 125,000.
No: Ok, the error is between 125,000 and the beginning of the file.

Assuming the answer is yes, I Ctrl+Z to restore the file to its original state, and this time I select from the end of the file to line 200,000. Try to load the map. Did it work?

Yes: Ok, the error is between the end of the file and line 200,000 (just narrowed it down by 75,000 lines).
No: Ok, the error is between line 125,000 and 200,000 (just narrowed it down by 75,000 lines).

Get the idea? I hope so because its just simple process of elimination by narrowing down the possibilities.
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I would suggest trying to use the Restore Previous Version feature to restore your .map file to an earlier state, although this will only work if your Windows is configured to periodically make backups for System Restore (which I believe it should be by default). This means that you'll likely lose some recent changes, but it's better than a map which won't even open at all.

Had similar troubles when I was working on Chernobyl and the restore previous version method worked perfectly for me.

 
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