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zoning problems (fixed)

HOT
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Created 11 years ago
by iBarnett
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WaW - Nazi_zombie_candyland/Nazi_zombie_ascension2.0  90%-95% (Not completed)
WaW - Nazi_zombie_meth/Nazi_zombie_lamanai  100% (complete)
WaW - Nazi_zombie_killswitch 100% (complete)
WaW - Nazi_zombie_pax 100%  (complete + UGX 1.1 edition)
BO3 - zm_epping_woods 80%
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can anyone tell me whats going on!! when I buy the 3rd door into the 3rd zone (area3) the game gets a 2-3 secong freeze spike then zombies start acting weird and not spawning in later zones once they are active
heres a pic and my mapname.gsc zone info..     please!! and thanks in advance





Last Edit: February 09, 2014, 04:33:39 am by iBarnett
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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your prob. having whatever the issue is im having .. I know that's not helpful but if I get mine fixed ill let you know
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your prob. having whatever the issue is im having .. I know that's not helpful but if I get mine fixed ill let you know
werd thanks man
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its driving you nuts too right ... I almost cancelled my map lol

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its driving you nuts too right ... I almost cancelled my map lol
it is! Never had this issue on any map I have done before. And I swear I have gone over my doors/triggers who knows how many times now. hope someone can help. shit i'll even send all my map files to someone.
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Thats what im trying.to do to i went thru everything.a million times too. Have you started the map and then use the Console and then type in developer 1 then restart the map?   I really wonder if you're getting the same issue I have
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Thats what im trying.to do to i went thru everything.a million times too. Have you started the map and then use the Console and then type in developer 1 then restart the map?   I really wonder if you're getting the same issue I have
im just compiling it right now then ill try dev out and see if its givin me any errors.
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Try it that way though where you start the map and then use the council aftermath is already loaded because I want to really interested to see if you're getting the same script runtime error potential infinite loop in script
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im just compiling it right now then ill try dev out and see if its givin me any errors.
so after buying the 3rd door to zone 3 (area3) and once the quick freeze is over I am get   script runtime error - potential infinite loop in script - killing thread..

and if I restart I get some warning about a spawn point entinty 4 is in solid at (x,y,z)

Post Merge: February 06, 2014, 09:38:00 pm
Try it that way though where you start the map and then use the council aftermath is already loaded because I want to really interested to see if you're getting the same script runtime error potential infinite loop in script
huh were both getting that hey. and mine is if I buy either door from my area1.... piss me off
Last Edit: February 06, 2014, 09:38:00 pm by iBarnett
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Yup same problem shit.... this ones going to be a pain in the balls to fix man .... well i am not home right now but im going to look in to some crap when i get back. Like i said ill let you lnow if i find some thing pls do the same
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Yup same problem shit.... this ones going to be a pain in the balls to fix man .... well i am not home right now but im going to look in to some crap when i get back. Like i said ill let you lnow if i find some thing pls do the same
ya of course!! Ill search around aswell
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Thanks for the helpful illustration, assuming you drew it correctly and there are no typos in your zone names then your setup is correct. I suggest checking for typos in your enter_zonename strings and your zone names.
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so I have gone through my map over and over checking the kvp's for my zones/door brush's/triggers and everything is how it should be.. why woulkd this error be classified as a script runtime error - potential infinite loop in script??
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And heres the issue i had ...... and finding the problem is basicly impossible.
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so I have gone through my map over and over checking the kvp's for my zones/door brush's/triggers and everything is how it should be.. why woulkd this error be classified as a script runtime error - potential infinite loop in script??
If you send me your compiled map folder via PM, I will debug your zones and see if I can find the problem. In the process I will try to make a zone-debugging script that anyone can download and use to track down the zone problems.

 
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