Official Call of Duty: Ghosts

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by KDXDARK
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They talk about LODs as if its some new system that they just invented which is total crap. The lean feature? wow that's new, never seen them do that before. Upgraded viewarms textures? you could have done that anytime? They take the modern warfare franchise and change the name and singleplayer idea, you still think the multiplayer is going to be different? The thing people were complaining about in MW3? I would doubt it. I personally am not impressed, my opinion may change about the game as we see more but it sounds like they are talking to five year olds in their tech trailer, which granted they are but it doesn't justify feeding the community crap.
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They talk about LODs as if its some new system that they just invented which is total crap. The lean feature? wow that's new, never seen them do that before. Upgraded viewarms textures? you could have done that anytime? They take the modern warfare franchise and change the name and singleplayer idea, you still think the multiplayer is going to be different? The thing people were complaining about in MW3? I would doubt it. I personally am not impressed, my opinion may change about the game as we see more but it sounds like they are talking to five year olds in their tech trailer, which granted they are but it doesn't justify feeding the community crap.

Were they really talking about LOD? I dont really recall them reffering to that technique, theyve been using it in previous cods before. It does seem like they just discovered what subdivs are lol. Also it seems that AO was completely unknown to them so far LOL.

Hey lets use tech that everyone uses already and just give it a new name! Now its futuristic and full of innovation!
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I'll wait for actual in-game screenshots before I put any faith in it. That underwater picture reminds me, if they ever do give us mod tools for this game (lol), the new ai system they added for animals would be very interesting to have. It obviously means they've made improvements to the AI limitations.
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Hey lets use tech that everyone uses already and just give it a new name! Now its futuristic and full of innovation!
How bout when they mentioned how amazing it was for them to have "high resolution textures on the viewarms" and on the dog. I lost my shit at that point.
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How bout when they mentioned how amazing it was for them to have "high resolution textures on the viewarms" and on the dog. I lost my shit at that point.

Well i kinda understand what their point mightve been. 2 times bigger resolution of textures costs a heckload of ressources. Normal maps also consume more power than diffuse maps. The old xbox wouldnt have been able to handle that (considering you not only have 1 texture per model but diffuse,spec,nrm,detailnrm). Now with the advanced hardware they can do that. Ofc from the perspective of the PC this whole topic is a joke. It seems like the presentation was really focusing on CoD on that specific console. (Well, the whole stream yesterday was about the Xbox one so thats not a surprise lol)

Thats actually why i understand that they would mention that. AO on the other hand, is a technique to actually efficiantly achieve fake lightning so they couldve used that in the older CoDs.

I completely dont understand why they mentioned subdiv.
You cant actually use subdivs for games, youd have to convert them to polys obviously. The only use it has for 3d assets is to quickly make smooth high poly meshes to bake nrm/AO/disp maps, thats why i dont understand why they actually mentioned it. (the part where he smoothed a part of a weapon model was just stupid. In 3ds max youd litterally just use turbosmooth and in maya you just use the smooth proxy tool to achieve exactly the shown result.)


The new Cod is likely to not even support DirectX 11. Otheriwse they wouldve made a huuuuge ruckus about tesselation with Dx11. They coulve called it "Ultrasmooth Realtimesubdivisioning" lolz.
Last Edit: May 22, 2013, 05:41:32 am by Darkmapper

 

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