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[27/40]NDU Reimagined – The Nostalgia Train rolls on

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Created 9 years ago
by JiffyNoodles
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Please give me beta access, I would LOVE to test CO-OP
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Welcome to Nacht Der Untoten, except this time instead of shooting zombies delaying your impending doom, you can now earn you points to give yourself up to the undead masses to finish your long run. This map was created by ProRevenge (who is a top bloke for letting me test this map) as this map launched into immediate love, as people can’t seem to get enough of remakes these days. Please be advised, the version I played was 1.0, if you're reading this after he's released a patch for any errors mentioned, you can disregard them. Well, without further ado, let’s get into the pros and cons of this map.

Pros: The weapons feel smooth to play with, it’s as if ProRevenge to the time to make sure the weapons weren’t broken and clumsy before release (Lorkeep Station, I’m looking at you). Some guns are an exception to this though, the Ballista was the only gun that felt a little clumsy (it just didn’t feel right) but apart from that, all versions of weapons worked well.

The extensions work well for the map. The Areas that Pro has added to the map work well with the original layout of Nacht itself, as it takes what was made famous by Treyarch, and expands on it with exploration of a Basement area, the other half of the second floor and the backyard.

Even spacing of Perk Machines and Weapons. In the Original Nacht, Every room would have 2 weapons (including the stielhandgranate) that were able to purchased, although this map doesn’t have as many weapons on each wall, they have spaced them evenly between all the extended areas. The perk machines also follow suit, these are placed with 1 in each area (like other Nacht Remakes), but with more of a subtle placement.

Perk Bottle Easter Egg. I thought this was a very unique idea and I loved how it worked, as the 1st easter egg plays straight into the second easter egg.

Now, no map is perfect, so we must move onto the cons of this map.
Cons: Game-Breaking bugs at launch. This map, although fun, had some game-breaking bugs within it that quickly ruined anyone having fun on the map. Bugs such as the Vulture Aid Green Mist causing a fatal G-Spawn Error and the Thundergun overloading the game and causing it to crash, just ruin the fun of using these features.

Too many perks. Although having every single perk in the game is fun and empowering to have, not all perks are necessarily needed in the map, such as Stamin-up, as this is map where you could either camp easily in multiple areas, or training, which really doesn’t require Stamin-up.

Final Verdict
Level Detail: 8/10. The amount of Detail felt apocalyptic, which is nice, but it could’ve done a little more interior detailing, and she would’ve been right as rain.
Custom Content: 7/10. This map features very well ported weapons and the perks work nicely, if only the knife was custom :troll:.
Fun Scale: 7/10. It all depends on how you play, if you’re like me and camped, the action can get hectic quickly if you’re not ready.
Replayability: 5/10. This map does have replayability, you could attempt to train in certain areas, camp out in areas that are risky, or, as Old el Paso would say, 'Why not do both?'.
Overall Score: 27/40

Download Link:http://ugx-mods.com/forum/index.php?topic=7467.0
Last Edit: July 19, 2015, 11:25:36 pm by JiffyNoodles
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Agree with this for the most part, except:

Replayability: 2/10. Unfortunately, like Cryogenic, once you complete the Easter egg, earn your cash, slay some zombies with an assortment of weapons and buy the ending, there really isn’t much else to do.

That's unnecessarily low, I understand that once you do stuff it's it, but the map can be played again, it has replay value, I would give a box map at 2/10 but not this, maybe a 6/10 would suit it but 2/10 is just downing it for no reason.
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Reveiwer vs reveiwer!!

Anyway, I think a total of 24/40 is too low.
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Waaay too low. WTF. And replayability - 2/10? ???

Replayability: 2/10. Unfortunately, like Cryogenic, once you complete the Easter egg, earn your cash, slay some zombies with an assortment of weapons and buy the ending, there really isn’t much else to do.

Doesn't this description (near enough) apply to every map ever? Including the Treyarch ones? How many times have you played the original NDU - which has no EE, no perks, no PAP, no anything really? Shocking.
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Waaay too low. WTF. And replayability - 2/10? ???

Doesn't this description (near enough) apply to every map ever? Including the Treyarch ones? How many times have you played the original NDU - which has no EE, no perks, no PAP, no anything really? Shocking.
yes, you're right, anyway, I've updated the score, as the old score is for another map ::)
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The overwhelming use of rage faces and meme emojis is bloody dreadful. Why is that even a thing it's 2015 lmao.
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Find it a bit odd that one of your cons is "It didn't release perfectly/it had bugs what were later fixed". That's not really commentating on the gameplay, just the process most custom stuff comes out with.

But otherwise yeah, a score 27~30 seems about fair. Good review.
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Find it a bit odd that one of your cons is "It didn't release perfectly/it had bugs what were later fixed". That's not really commentating on the gameplay, just the process most custom stuff comes out with.

But otherwise yeah, a score 27~30 seems about fair. Good review.
I don't think the bugs have yet been fixed (as far as i'm aware)
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Bugs such as the Vulture Aid Green Mist causing a fatal G-Spawn Error and the Thundergun overloading the game and causing it to crash, just ruin the fun of using these features.

I think again this is a little harsh lol, both of these were just 'simple' mistakes in the script i fixed on day 1 of finding out, and I only count 2 reports of people saying they got G-Spawn? Thundergun was just a issue with it threading twice, and there was a broken loop in vulture, wouldnt say that qualifies as "completely ruined"

Would like you to review it again on the "final" version - that has the bug fixes and missing elements in it

I do agree for Staminup however, and everything else.
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I think again this is a little harsh lol, both of these were just 'simple' mistakes in the script i fixed on day 1 of finding out, and I only count 2 reports of people saying they got G-Spawn? Thundergun was just a issue with it threading twice, and there was a broken loop in vulture, wouldnt say that qualifies as "completely ruined"

Would like you to review it again on the "final" version - that has the bug fixes and missing elements in it

I do agree for Staminup however, and everything else.
I will do it again, once the final patch is dropped.
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can you remove the 1.1 from the post please, this is 1.0
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can you remove the 1.1 from the post please, this is 1.0
will do

 
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