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UGX Mod v1.1 Devlog 9/27/2014

HOT
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Created 9 years ago
by treminaor
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In bo2 you lost semtexs when revived after being in who's who, same with tombstone, could you fix that if you haven't already? And you also still had your claymores when in who's who mode, I'm hoping we will have that too so we have a little chance to survive :)
I don't see a reason why those bugs would happen in my script so I assume it will work fine. It's worked fine in all of our recent tests.
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Its funny because people say how the zombies work on WaW, they like suck you in and its very ropey, but on BO1/2 if you're stuck in a horde - you're dead meat, however on WaW, when im stuck in a horde, i find it much easier to escape, its like i took 10 hits and i just run through them
While those things occasionally happen WaW is arguably tougher, my primary support for this being the Hellhounds which destroy Betties before spawning [always love that...] and seem faster/more dangerous than their neutered counterparts in both BO1 & 2
In WaW you can't take them for granted, they also seemingly spawn earlier [often on Round 5, unless I just get unlucky...] where typically you're not ready which can make WaW Shi No & Der Riese early rounds difficult to the point they can spell a premature end

On topic, glad to hear things are going well  :)

Always found it weird Treyarch gave you Claymores in Who's Who but had something against Semtex, particularly as it relates to Tombstone which could save potentially 2 upgraded weapons, a melee weapon & Claymores but not Semtex? Baffling  ???
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with the added improvement of not spawning you into a clusterfuck of zombies.
but that was the best part :(
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I find that a vertical line of perks is much nicer than a horizontal line of perk icons. Its better than it all going in front of your game play if you can get all of the perks.
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I find that a vertical line of perks is much nicer than a horizontal line of perk icons. Its better than it all going in front of your game play if you can get all of the perks.
I understand that this is mere preference, but isn't it more important to notice the zombie that might be entering your field of view from the side rather than what might be coming from the ground below you? Zombies rarely sneak up on you from the ground thanks to Treyarch's giant riser dirt orgasm.

 
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