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[POLL] Vote on what YOU want to see in UGX Mod!

HOT
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Created 11 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Update: Poll is now closed to new results as of Friday May 17th. Results will be announced soon.


VOTE HERE
(click it)

UGX Mod v1.1 is the next update coming soon to the UGX Mod. I have added a decent amount of new stuff to it but I want do more. Specifically, I want to do whatever the community requests to be done, within reason. This mod is for the community, and I think the best way to reflect that is to get the community directly involved in it's development.

In my opinion, Sharpshooter and Bounty Hunter were a bust for the most part. Why? I don't know, but they just aren't very popular. It seems that Classic, Gungame, and Arcademode are the most played modes. I can even admit these are the only gamemodes I play. I would like to avoiding any new features that will not be used often, because it is largely a waste of time for us and you. I would rather spend my time developing features that the community directly requested.

Here is a current changelog for UGX Mod Standalone v1.1:

Click to reveal Changelog
Gameplay Tweaks:
- Fixed Juggernaut to be 5 hits before death.
- PaP weapons which have unique abilities or modifications now have green names on the HUD.
- Edited the death penalty in Gungame to be less severe.
- Edited the frequency of Degradation drops to be lower in Gun Game.
- Added Game Speed setting to Gun Game vote menu which allows you to increase the rate at which points are earned, effectively reducing the time it takes to complete a full Gun Game.
- Made Painkiller timer proportional to round number. (Example: By round 20 you will get an extra 7 seconds of painkiller, for a total of 12)

New Content:
- Added Mulekick to all gamesmodes except Sharpshooter and Gun Game.
- Added Tombstone to all gamemodes except Sharpshooter. Only restores perks in Gun Game.
- Added Stamin-Up to all gamemodes.
- Added PHD Flopper to all gamemodes except Sharpshooter and Gun Game.
- Added Who's Who to all gamemodes except Sharpshooter and Gun Game.
- Added Deadshot Daiquiri to all gamemodes. Instead of standard effects, gives Steady Aim (35% hipfire accuracy increase) and increases magazine size by 25% in all primary weapons. Soft Auto-aim was purposely left out due to possible annoyance to PC players.
- All new perk machines have corresponding jingles, bottles, etc. These are full ports!
- Added new unique PaP'd version of R700: "Gravity Bomb".
- Added new unique PaP'd version of MP5: "The Head Hunter".

New Features:
- Added "kill_crawlers" setting to ugxm_user_settings.gsc which allows you to automatically kill each crawler after they have been alive for a set amount of time.

Bugfixes:
- Fixed semtex grenades completely. UPDATE YOUR SEMTEX PREFAB WITH THE ONE INCLUDED WITH THIS UPDATE.
- Fixed bug where random box would refuse to swap out your M9 pistol for a new primary weapon.
- Fixed weird-looking viewhands texture.
- Fixed some vision-setting issues with reviving, spawning, game restarts, boss barf/scream, etc.
- Fixed weird M14 green discoloration.
- Removed "These guns are temporary" hints.

As you can see, I've also taken time to address many bugs that people have reported, and also fix some rather annoying visual issues like the viewhands. I would like to hear bugfix and tweak suggestions just as much as new feature suggestions, so don't hesitate.

Please respond to any many as you want, and refer your friends to the poll as well. This is an opportunity to suggest your own new features as well as vote up other people's suggestions. Whichever poll results have the highest results will be the ones I consider first, and I will also look at all other poll results, even if they only have one vote to see what ideas they are. A good idea is a good idea, even if only one person suggested it :)
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Link added.
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New Content:
- Added Mulekick to all gamesmodes except Sharpshooter and Gun Game.
- Added Tombstone to all gamemodes except Sharpshooter. Only restores perks in Gun Game.
- Added Stamin-Up to all gamemodes.
- Added PHD Flopper to all gamemodes except Sharpshooter and Gun Game.
- Added Who's Who to all gamemodes except Sharpshooter and Gun Game.
- Added Deadshot Daiquiri to all gamemodes. Instead of standard effects, gives Steady Aim (35% hipfire accuracy increase) and increases magazine size by 25% in all primary weapons. Soft Auto-aim was purposely left out due to possible annoyance to PC players.
- All new perk machines have corresponding jingles, bottles, etc. These are full ports!
- Added new unique PaP'd version of R700: "Gravity Bomb".
- Added new unique PaP'd version of MP5: "The Head Hunter".


this is cool :)
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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maybe some black ops 2 guns? if possible
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If you were (or are) a mapmaker, how compelled would you be to add UGX Mod Standalone v1.1 to you rmap?
Umm "you rmap?" XD
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i do the poll but i not add something, a good game mod idea its "Dropped" like the mod of Stinky market :)
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A full-auto pistol like the Czs or the KAP 40
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Is PhD make you explosive-proof too? Or is it the average "Lightweight" perk?
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Suggested a new game mode and weapon, Now let's see if this works out. :)
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Suggested a new game mode and weapon, Now let's see if this works out. :)
:)

The poll results keep coming in (85 so far) so I'll give it a little while to maybe show signs of slowing down before I close it.
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Now that I think of it, my game mode might be useless, too hardcore to be able to code in D:
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there is something i'd like to mention especially in here because i want to hear other people's opinions about it. wouldn't it be nice if we were able to pack-a-punch our weapons more than once? it's just an idea of course.
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Update: Poll will be closed to new results on Friday May 17th.
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Poll will be closed tonight at 12:01AM.

 
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