UGX-Mods

Call of Duty: Black Ops 3 => Applications & Tools => Custom Maps, Mods & Tools => 3rd-Party Applications & Tools => Topic started by: MakeCents on March 19, 2017, 03:57:19 am

Title: BO3 MC Launcher
Post by: MakeCents on March 19, 2017, 03:57:19 am
BO3 MC Launcher v1.1 Released. Alternate option for your launcher. Use beside the default launcher or replace it.

www.mediafire.com

Title: Re: BO3 MC Launcher
Post by: Archaicvirus on April 05, 2017, 09:55:38 pm
Thanks. You must have put a lot of work into this man. I've been using this for a few weeks now, and everything works great. The drag & drop xmodel tool I use the most, going back and forth between blender and substance painter. I love how I don't have to roll though all the damn check boxes every time I re-build. Great features, this should be the default launcher. Do you have a $upport link?
Title: Re: BO3 MC Launcher
Post by: MakeCents on April 06, 2017, 12:10:20 pm
Thanks. You must have put a lot of work into this man. I've been using this for a few weeks now, and everything works great. The drag & drop xmodel tool I use the most, going back and forth between blender and substance painter. I love how I don't have to roll though all the damn check boxes every time I re-build. Great features, this should be the default launcher. Do you have a $upport link?

Thanks! That rolling through the check boxes issue is exactly why I made this tool. The other stuff I just added to have everything in one place ;) The next update will have a favorites option, and then you can filter by favorites, so you don't have all the maps your not working on in the view... and it will save your output window to root, and other tweaks. I'm just testing and tweaking things and I want to add to the wiki before the next update. As for support, I just do this for fun and education, but thanks anyway, and thanks again for your appreciation!
Title: Re: BO3 MC Launcher
Post by: Archaicvirus on April 06, 2017, 10:29:54 pm
... and it will save your output window to root, and other tweaks.

That's great, because the default font size for the output is so tiny. If you do that we can resize the text (us half blind people). The favorites would be great too, for example sometimes I'll switch to a barebones test map when I'm writing a new script, so I can re-build it quickly for trial-and-error purposes without having to compile all the other crap in the main map that's unneeded.  But yea, props. I'll be sure to get the update when it's released.

To charge or not to charge, that is the question! Decisions, decisions. Haha, I can respect that philosophy. Thanks for the reply
Title: Re: BO3 MC Launcher
Post by: Archaicvirus on May 21, 2017, 03:30:35 pm
Hey man, thanks for the updates. If I can, I'd like to request a feature. You know the three dots where you can drag the edges of the interior windows width, is there a way you can make it so those inner windows can have their position saved? Whenever I restart the launcher, the center window with the build, compile and light check boxes is very narrow and you have to drag the windows to the left and right of it apart so you can see the center window's options.  Not a big deal or anything, I just figured it might help speed workflow up a bit.
Title: Re: BO3 MC Launcher
Post by: MakeCents on May 22, 2017, 01:04:40 pm
Hey man, thanks for the updates. If I can, I'd like to request a feature. You know the three dots where you can drag the edges of the interior windows width, is there a way you can make it so those inner windows can have their position saved? Whenever I restart the launcher, the center window with the build, compile and light check boxes is very narrow and you have to drag the windows to the left and right of it apart so you can see the center window's options.  Not a big deal or anything, I just figured it might help speed workflow up a bit.

You should not have to do that... The smallest the form can go will not allow it to cover anything up... Would you mind sending a screen shot so I can understand exactly what is happening and figure the best way to fix it? I have a discord here https://discord.gg/RceWdfh if you want to paste in the screen shot, and talk about the issue, and I'll post a version to test there too before pushing an update.
Title: Re: BO3 MC Launcher
Post by: jm-390 on May 24, 2017, 08:16:21 pm
Why this happens  :-\
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fstore6.up-00.com%2F2017-05%2F149565652123321.png&hash=3737bb4d6361745c91c2c848509354ebceeda006) (http://www.up-00.com/)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fstore6.up-00.com%2F2017-05%2F149565652140922.png&hash=f446df05b62acd58cd913ed5d753dceae7e1b46c) (http://www.up-00.com/)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fstore6.up-00.com%2F2017-05%2F149565652158643.png&hash=370fabcc995f35217a50091498273a8bad51af8a) (http://www.up-00.com/)
Title: Re: BO3 MC Launcher
Post by: MakeCents on May 24, 2017, 08:33:58 pm
It happens if there is an error while the program is trying to start the process/program. The message indicates it couldn't' find the application possibly due to the path, but I see that is not the issue. I've not seen this issue other than that yet, so I am not sure what would cause that... basically it can't start the process for some reason, but the confusing part is that the maps and mods are not showing.

So I think the program is messing up cause of Call of Duty Black Ops III is repeated, and the way I get the root folder is by indexing the programs path by that, so its indexing and making the first one the root folder... Unfortunately I don't have a way you can fix that for now, but I'll fix it for the next update.

Thanks for reporting that issue.

If you visit here (https://discord.gg/ZWaXNzQ), I'll post something in the needs tested channel soon so you can use it.

Edit:
A fixed version is posted there if you want to test it. v1.2.3.2