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"nazi_zombie_perktesting" More then the title says! (Updating frequently!)

POLL
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Created 8 years ago
by TheLapper96
0 Members and 1 Guest are viewing this topic.
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Poll

Question: Make "Beta" Testing for this map public?

Yes, make it public!
2 (16.7%)
No, keep it private.
5 (41.7%)
Later, keep working on it for now.
5 (41.7%)

Total Members Voted: 12

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Location: nl
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Yeah, so I started by testing Harry Bo21's Perks, that's why this map is named "perktesting".
After that I installed NSZ BO2 Weapons and Player Models, with success as well.
I was really happy I could finally add things to my mod without it crashing.
Decided to add Ray's re-animated PPSh-41 and created a pack-a-punch version for it.
Ran into a few problems trying to get some Bo1 weapons to work, luckily fixed all that.
Also added a simple zombie counter, successfully.
I had a little bit of experience with mapping already, so I didn't really have to learn much to start mapping.
I challenged myself by trying an outside area for the first time, I think it's al right for a first try.
And well yeah, I now felt like it's time to show some progress and ask for feedback.
If you want to try my map, be free to pm me. I might even make it public testing.

Well, after all that you probably would like to know what is exactly features in my map.

So here's a list of features:
  • Harry Bo21's Perk Pack V4.0.3
  • NSZ BO2 Weapons and Player Models v1.3.4
  • Ray1235's PPSh-41 Re-Animated
  • Black Ops 1 Weapons ported by UGX Rorke
  • Zombie Counter by Tom_Bmx
  • Modified version of JR-Imagine's MOTD hud
  • Fov Slider by DuaLVII
  • And (possibly) more to come!

Now... a few screenshots.

Starting room:
Spoiler: click to open...


Second room:
Spoiler: click to open...


Third room:
Spoiler: click to open...

Fourth room:
Spoiler: click to open...


Fifth room:
Spoiler: click to open...


Outside:
Spoiler: click to open...



So yeah, that's what I've got so far!
Please let me know what you think and what I should improve upon.
If you got any ideas for the map, be free to post those too.
Any tips would be good as well!

Oh and before anyone asks, yes you can pap the knife.

I will try to post a weapons list later.


Credits:
Harry Bo21
natesmithzombies
Ray1235
UGX Rorke
Tom_Bmx
JR-Imagine
DuaLVII

(If I missed somebody, please let me know!)

Oh and before I forget, I am having a small bug with the random box, where the light doesn't follow it if it moved locations, anyone know how to fix that?

That should be everything!
Last Edit: July 22, 2016, 03:48:38 pm by TheLapper96
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To make the map look better, try to add some detail to it. Try add some models from raw/xmodels and maybe make some walls broken and so on. And try make an outside of the map so it doesn't just feel like an isle floating in the air. Maybe also add an other visionfile.
Other then that good luck with the map  :)
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  • steviewonder87
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steviewonder87
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To make the map look better, try to add some detail to it. Try add some models from raw/xmodels and maybe make some walls broken and so on. And try make an outside of the map so it doesn't just feel like an isle floating in the air. Maybe also add an other visionfile.
Other then that good luck with the map  :)

Adding to this please change the textures, every room literally looks exactly the same. :-\
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  • DeletedUser
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DeletedUser
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looking good so far man! keep it up - i recommend you take your time with the map and make it look exactly like you envisioned it.
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Tears Of The Fallen | Join the project https://discord.gg/8gDNQRj
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Looking good so far ;)
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I Am New Into Mapping And All Of That Kind Of Stuff.I Appreciate Every Help Provided!
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Change textures. Add some models. Keep up the work man. Good Luck
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Thanks for all the feedback.
I started to realise that the map wasn't anything like how I wanted it to be, so I re-made the whole thing.
It has more detail already then the other map and I personally like it more.

Here are some screenshots:




Keep in mind that I only just started working on this today, but I just wanted to let everyone know what I had been up to.

Double Post Merge: July 18, 2016, 08:55:33 pm
Thought it would be fun to add the Grim Reaper from Bo1.
Could be fun to use with PhD Flopper.
Just need to make a pack-a-punch variant for it.


( That's not going to be a location for the box, it's just there for testing. )

Double Post Merge: July 19, 2016, 11:26:14 am
Pap variant of the Grim Reaper done, might need to tweak it a little later on.
But I think it's fun to use so far!
It's called "Rocket Rain", if you have a better name, be free to make a suggestion. ( I named it Rocket Barrage but changed it to Rocket Rain )
It holds 8 rockets in a clip now and it shoots in a 4 round burst when you ads and a 2 round when not ads. (Don't know how it does that, but it works.)

Last Edit: July 19, 2016, 11:26:14 am by TheLapper96
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Made some progress on the map, take a look:




Double Post Merge: July 22, 2016, 03:48:00 pm
Added the M60 from Bo1 to my map, and added the first box location and I have been trying to make the map look better in general.
Here's some images:




I hope it's looking better then it did before I re-made the map.
Last Edit: July 22, 2016, 03:48:00 pm by TheLapper96

 
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