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nazi zombie fac revised wip

POLLHOT
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Created 12 years ago
by nickst98
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Poll

Question: what fx outside?

ash
rain
windy with rubble flying around
keep same
other suggestions? post a comment.
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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nazi zombie fallout assault center aka fac takes place in a unnamed city after the events of moon. fight to the death with your favorite drunk, jap, nazi and marine in the zombie infested wasteland city and the underground assault center.

here is the official poster by chunkdogg9



and the new loading screen by hexzombies



progress

layout:
100%

detail:
80%

scripting:
20%

total:
66%

pics below,

key features:

-ugx mod

easter eggs by yaph1l    (v2 only comming 2013-14)

-medium to large map

-heavy detail

the team

mapper: nickst98

comappers: weezy428

scripter:yaph1l

porter: nickst98

poster guy: chunkdogg9

trailer guy: geh233

beta testers: speedrunner1, alpachino8, knzombiemaster. arkale.









Thank you!

teaser #1
Last Edit: March 17, 2013, 09:49:22 pm by nickst98
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Looks great, going to delete your old WIP.
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Looks great, going to delete your old WIP.

k thanks
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looking for beta testers anyone can do it.

10 slots
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adding basic layout walkthrough video do not watch if you want to be suprised
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adding basic layout walkthrough video do not watch if you want to be suprised
:D
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video up!
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Very good adjustment looks way better mate keep up the good work  :D
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Very good adjustment looks way better mate keep up the good work  :D

thanks!
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anyone know how to remove fog?
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anyone know how to remove fog?

Code Snippet
Plaintext
	// fog settings
setexpfog( 150, 800, 0.803, 0.812, 0.794, 10 );

find that in _zombiemode.gsc and comment it out or delete it
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Code Snippet
Plaintext
	// fog settings
setexpfog( 150, 800, 0.803, 0.812, 0.794, 10 );

find that in _zombiemode.gsc and comment it out or delete it

thanks
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implementing fx now. when i put fx in can i see them via radiant or only script structs?
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delaying fx till full map complete.
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good idea.

 
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