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Dome Remake (MW3) (update 8/16/14 pap camo!)

POLLHOT
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Created 11 years ago
by FreeFall
0 Members and 1 Guest are viewing this topic.
46,636 views

Poll

Question: What version of Dome would you like to see?

Snow and snowstorm
35 (70%)
Original Desert
15 (30%)

Total Members Voted: 46

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  • n123q45
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n123q45
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laser is either a dvar:
Code Snippet
Plaintext
cg_laserForceOn 1
or it is through the LaserOn() function
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Location: usCalifornia
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 :D There will be NO stock WAW weapons in this map :D
All weapons work as they should
Current list:
skorpionevo
ak47
ACR
Cheytac M200
ksg
ballista
hk416
chicom
lsat
usp (starting pistol) :D
mp7
mg4
striker
msmc
vector
m4a1
870MCS
mtar
peacekeeper
deagle
p226
pdw57
1887
aug
BO2 crossbow :rainbow:

Teaser:


People who made this possible
-ValenciaRicardo1 (viewhands, help)
-Treminator (UGX Weapon Editor)
-All the people at CFGfactory
-ME,for porting the weapons to cod5
Last Edit: September 02, 2014, 02:31:35 pm by FreeFall
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Swag Commander ( ͡
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Dat feel when anims "fall from sky" ;)
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No rocket launchers? :troll:
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No rocket launchers? :troll:
This list isn't even complete :troll:, and yes I will try to get at least 1 launcher
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Embers are the new lens flares
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Sadly you will need to remove vulture aid because in coop zombies will continue hitting players that are downed instead of walking away from them
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Sadly you will need to remove vulture aid because in coop zombies will continue hitting players that are downed instead of walking away from them
Is this why u didn't have vulture aid in Lorkeep? Is there a fix?
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put in javalin :)  :troll:
https://www.youtube.com/watch?v=DgHgPKt06G8
Lol, I wouldn't see much use of that because by the time you lock on you be dead :P, and I don't think anyone's got a javelin work in zombies  :P
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Is this why u didn't have vulture aid in Lorkeep? Is there a fix?

ya thats why I removed it :/ and idk if there is a fix
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Please give me beta access, I would LOVE to test CO-OP
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ya thats why I removed it :/ and idk if there is a fix
jzob got it working in his map, library, because when you stand in it, they run away to a part of the map, so if your looking for working vulture aid, ask him
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jzob got it working in his map, library, because when you stand in it, they run away to a part of the map, so if your looking for working vulture aid, ask him

no, not the green smoke, that worked fine, when you went into last stand zombies would continue to hit you even though you where down
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no, not the green smoke, that worked fine, when you went into last stand zombies would continue to hit you even though you where down
Isn't that what Solo Quick revive is meant to do? i didn't think that vulture aid did that kind of thing, but hey, the more you know...
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no, not the green smoke, that worked fine, when you went into last stand zombies would continue to hit you even though you where down
So from what your saying you'll still take damage when downed, or they won't move on and surround you when down?
Also I can't recall at the moment but did zombies run away in solo when downed in Lorkeep?

Double Post Merge: August 07, 2014, 12:32:56 pm
Isn't that what Solo Quick revive is meant to do? i didn't think that vulture aid did that kind of thing, but hey, the more you know...
Yes solo quick revive works in my map and the zombies do run away, but I'll test what Chroma is saying in co-op soon after I finish up zoning.
Last Edit: August 07, 2014, 12:34:12 pm by FreeFall
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Did you think about blending the snow texture with the concrete texture by the hummers and tanks? Just so its not so square and it would look like the snow is spreading over the floor. Would look A LOT more professional IMO. Nice work so far! ;)

http://i1264.photobucket.com/albums/jj496/Freefall115/4_zps3096f9b3.png
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no, not the green smoke, that worked fine, when you went into last stand zombies would continue to hit you even though you where down
since they hit you when downed try these:
self.ignoreme = true;
or
create a point of interest

 
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