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Alone in the forest (WIP)

HOT
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Created 11 years ago
by Deleted User
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Relentless Mapper
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No, de_dust2.
and what i say!? also  :rainbow:
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Location: plInside of Takeo's hat
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Let's go bowlin !
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No, de_dust2.
You mean NZ_dust2 ?   
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You mean NZ_dust2 ?
havent heard of it O_o
A pozatym, Made in Poland ;)
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Location: plInside of Takeo's hat
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havent heard of it O_o
NaziZombies_dust2 Now you get it ? I just replaced de with NZ.
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Mhm... how did you get those sunlight casting shadows of zombies? My sunlight only makes shadows on models. Brushes do not recieve light or shadows in the outside...
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Mhm... how did you get those sunlight casting shadows of zombies? My sunlight only makes shadows on models. Brushes do not recieve light or shadows in the outside...
A simple workaround with dvars.
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A what with the what? I'm not new to mapping, I'm just new to COD
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Plus a little poster I did:
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Tommy Wonka & the Idea Factory
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Oh man! With some freaky ambient music, screams off in the distance, a well timed crying baby sound from time to time, rustling bushes AND now I've pissed my pants in fear.
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Small spoiler: Story will be taking place after the events in BO2 campaign.
Also if you think you are a zombie pro - Veteran difficulty will now make the whole map nearly-pitch black.
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Small spoiler: Story will be taking place after the events in BO2 campaign.
Also if you think you are a zombie pro - Veteran difficulty will now make the whole map nearly-pitch black.
Just saying, I don't see how making the map pitch blank is a difficulty increase. It's more of a playability decrease because they can't see what the hell they are doing. You also can't prevent people from just turning up their gamma and brightness in-game or on their monitor.
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I have to agree. If you wanna add more difficulty then go for it but reducing brightness is just ridiculous for gameplay.
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Just saying, I don't see how making the map pitch blank is a difficulty increase. It's more of a playability decrease because they can't see what the hell they are doing. You also can't prevent people from just turning up their gamma and brightness in-game or on their monitor.
It's a setting, you don't need to have it on. You'll have a flashlight still.
I have to agree. If you wanna add more difficulty then go for it but reducing brightness is just ridiculous for gameplay.
I'm using contrast for that, not brightness.
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It's a setting, you don't need to have it on. You'll have a flashlight still.I'm using contrast for that, not brightness.
Well you posted a nearly 100% black image with no flashlight in it so I assumed you expected players to play completely blindly. If you are using contrast vision to achieve the darkness then you're probably going to have trouble making an effective flashlight.

Interested to see what it looks like when you get it set up though, could end up looking pretty cool.
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With a little help from Phil :D :


 
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