UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

[WIP] Factory Street

broken avatar :(
Created 7 years ago
by masterguyperson
0 Members and 1 Guest are viewing this topic.
2,517 views
broken avatar :(
×
broken avatar :(
Location: usTennessee
Date Registered: 1 December 2015
Last active: 5 years ago
Posts
24
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
masterguyperson's Contact & Social Linksmasterguyperson
[WIP] Factory Street





This will be my second map to upload to the workshop, and boy, is it an improvement over the last one!

In this map, I am hoping for it to be more of a medium sized map, where the player starts in a factory, and then works their way out and into the streets and possibly some other buildings; and that will probably be where the Pack - a - Punch resides (also haven't decided, or even know if I can do this, if the Pack - a - Punch machine will be something that will have to be crafted by the player).
I should also mention that a lot of this map is inspired by Der Riese, in fact I used some of the same design methods that are present in The Giant, if you guys manage to spot em'. There are also secrets in this map, though I didn't really display any of them in the screenshots, you'll just have to play the map and look for em' when it's out! ;)

So far, the map features:

  • Perk machines (will update this to a more accurate list as I finish deciding and placing in the machines, not sure if I will put all in, but maybe.
  • Pack - a - Punch
  • Dog rounds
  • A working elevator, courtesy of ZombieKid164
  • Zombies will not spawn/crawl out of the ground in plain sight
  • Maybe custom music for the rounds. (There are currently two tracks that have been made already, but I dunno if I really like em that much)
  • Detailed level design (I hope!)


Anyways, have a peak and let me know what you think, especially if you have any suggestions! :D


Spoiler: click to open...
                               



MICRO UPDATE 4/16/17


Spoiler: click to open...
 
      
Last Edit: April 16, 2017, 07:37:37 pm by masterguyperson
broken avatar :(
×
broken avatar :(
Location: usNew Jersey
Date Registered: 30 July 2013
Last active: 4 weeks ago
Posts
271
Respect
Forum Rank
Mr. Elemental
Primary Group
Community Mapper
My Groups
More
My Contact & Social Links
More
Personal Quote
fk
Signature
iPlay - Facts                               
Hex Tower - Facts
Andromeda - Facts
Octagonal Ascension - Facts
iPlay v2 - Facts
Eclipse - Facts
MW2 Rust - Facts
Gulag - Facts
Decagon - Facts
---------------------------------------------- BO3
Scrapyard - Facts
Rust 2.0 - Facts
Rust MP - Facts
Gulag Again ffs - Facts
Hex Tower - Facts
Octagon - Facts
Decagon - Facts
Cataclysm - Facts
Dome - Bland
×
Psh's Groups
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Psh's Contact & Social LinksAskPshZombiesihaZzRaBieZI_haZzZ_RaBieZz
Holy fucking shit, something that looks good, is original and is not 1% done. :gusta:
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 27 October 2013
Last active: 5 months ago
Posts
354
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
×
adfgdagasdf2's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
adfgdagasdf2's Contact & Social Links
Detailed level design (I hope!)

Looks pretty detailed to me, keep it up. (I love the lighting!) Will there be any custom weapons, by chance?
Last Edit: February 23, 2017, 09:41:19 pm by PSNtoonjuice
broken avatar :(
×
broken avatar :(
Location: usTennessee
Date Registered: 1 December 2015
Last active: 5 years ago
Posts
24
Respect
Forum Rank
Legless Crawler
Primary Group
Member
My Contact & Social Links
More
×
masterguyperson's Contact & Social Linksmasterguyperson
Thanks guys, glad you like it so far!

Holy fucking shit, something that looks good, is original and is not 1% done. :gusta:
Again, thanks a lot, I have spent quite a bit of time just putting in details like rubble/loads of decals, debris props, and what not. I'd say that this is probably only about 45% complete. I still have a whole other section to add in, which is the street side. Going to have to draw up some plans for that!

Looks pretty detailed to me, keep it up. (I love the lighting!) Will there be any custom weapons, by chance?
Thanks to you too! As I said, I have spent many hours putting in the small details! Glad you like you lighting, I come from the film world as both a camera technician and a Director of Photography, so I have been trying my best with the lighting! :D
And there may possibly be custom weapons added in, but as you see, I am a big time noob when it comes to scripts/importing in models and making other stuff work that requires work outside of the map maker, haha! So I can't give a definitive yes or no one that right now.
Last Edit: February 24, 2017, 03:37:42 am by masterguyperson

 
Loading ...