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[Release] UGX Mod Standalone v1.0.4

HOT
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Created 11 years ago
by treminaor
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  • n123q45
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when i launch my map i cant move and the score board is messed up.
i thought i installed it wrong so i installed it again and same thing. even when i installed it on a new map. i used http://www.youtube.com/playlist?list=PL5sbPLIIJWDLItz180Q0-H_scW8kQRGBK to tech me how to install it
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Is the menu fucked up too? Did the fonts place properly from the UGX mod installation(not the truefont files). Did you compile the UGX mods .ff correctly? Did you move the files with the project mover correctly? Making sure the renamed file in the program has the .ff extension included in the box. Are you making sure to move the files with the project manager every time you compile?

Also: I would consider adding some reflection probes to your map. :P
Last Edit: June 26, 2013, 03:51:57 pm by SajeOne
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Is the menu fucked up too? Did the fonts place properly from the UGX mod installation(not the truefont files). Did you compile the UGX mods .ff correctly? Did you move the files with the project mover correctly? Making sure the renamed file in the program has the .ff extension included in the box. Are you making sure to move the files with the project manager every time you compile?

Also: I would consider adding some reflection probes to your map. :P
i installed the font that was included with it, the menu does not look fucked up, and i followed the guys instructions word for word
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i installed the font that was included with it, the menu does not look fucked up, and i followed the guys instructions word for word
If the menu is not fucked up then its probably a problem with the actual font afaik. Make sure it is being added in the mod.csv for the ugx-mod. Try compiling that actual mod again, then compile the map and move the files with the project manager. As an example the project manager should also look like this(substitute my mapname for yours):

Make sure that the top one is selected and its your maps mod.ff(IMPORTANT!).Also make sure the name ex mine is: "localized_UGX_MOD_MAP_TEST.ff". make sure yours has the .ff or else it will save as just a file instead of a fastfile(not good).

Farther then that @Treminaor will probably have to assist you.
Last Edit: June 26, 2013, 03:59:59 pm by SajeOne
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If you can't move then it's because the gamemode selection menu is missing, which means ugx mod's mod.ff is not in your map's folder.

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that doesnt explain why my controls are unbinded
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that doesnt explain why my controls are unbinded
Your controls are not unbinded, your controls are locked because the game is waiting for a response from the gamemode menu that is not even showing up.
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even the compiling screen is fucked up...

it still didnt work
i recorded it so you can c.(its currently uploading)
this time it gave me another error. if i fix that error it is the same as before.
this is what my mover thing looks like
Last Edit: June 26, 2013, 04:27:38 pm by n123q45
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even the compiling screen is fucked up...
That's normal. Go to the folder where the two files are saving to and check if the ugx mods mod.ff is actually there. (should just say mod.ff and have the localized_*MAPNAME*.ff be your regular one).
Last Edit: June 26, 2013, 04:28:32 pm by SajeOne
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i doubt its normal to transfer to the game 45%
Last Edit: June 26, 2013, 04:29:18 pm by n123q45
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i doubt its normal to transfer to the game 45%
The text being on the sp_tool screen is normal, I can assure you. It being on the menu when you launch the map, not so much.
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thats waht i said. it was a joke. but yea mod.ff didnt show up though localized_uxg_mod_test.ff does. 75%
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thats waht i said. it was a joke. but yea mod.ff didnt show up though localized_uxg_mod_test.ff does. 75%
Yeah sorry didn't know if it was or not xD(doing three different things at once here :P ). Anyway you can do two things. Check and make sure that the program is running as an admin, try again. You can also manually transfer the mod.ff from the ugx_mod folder to your maps mod folder within appdata/../mods.
Last Edit: June 26, 2013, 04:35:31 pm by SajeOne
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ugx_mod_test error
there was also the other error...
also the mod.ff disappeared from ugx_mod
Last Edit: June 26, 2013, 04:40:16 pm by n123q45
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The animscript error is because either a) you didn't compile your map's patch ff, or b) you haven't installed one of the community modtools fixes.

File #5 here: http://ugx-mods.com/wiki/index.php?title=Modtools_Installation_Guide

 
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