[Approved] Plague Island

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Created 1599 days ago
by Noahst
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If you enjoy my work, feel free to donate!

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alright folks, here it is! nazi zombies on plague island.

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fight off unlimited zombies on venice's most notorious haunted island: poveglia, where thousands and thousands of plague victims, and even healthy people were burnt in the panic of the black death. then home to a sanitarium, ran by a sadistic doctor early in the 20th century. Enjoy!

features:
black ops, mw2 and mw3 weapons, thanks to Rorke over at cfg factory
soul boxes, thanks Bluntstuffy!!
black ops 1 and 2 perks, thanks to Bamskater33
thanks to Tom Crowley for all of his tools
and thank you to RamboBadass for his solo start button tutorial

Known Bugs:
-electric cherry is purchasable even when 4 perk limit has been reached, not sure why
-reward weapon only shows up at first soul box location ( the one by staminup). however, the powerup reward appears at whichever soul box you fill up last.
-you may lose a weapon when using mule kick and picking up the soul box reward weapon. sorry :( not sure of the cause. other then that, mule is 100 percent operational

Update #1 July 21
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Last Edit: November 24, 2015, 05:08:30 pm by lukkie1998
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Any progress to post? Once you begin mapping you need to update your topic. If we see a completed map posted as the first progress update we cannot verify it was made for the contest.
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hey thanks for the heads up..yeah ive began construction but havent compiled anything. however i do have a few photos of the real island..the layout is going to be exactly the same..i will have photos of the template up by this weekend.

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alright heres some early construction photos within radiant of my work so far

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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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just a tip, compile often

I spent weeks mapping once, then when i finally compiled, it failed. There was a ton of issues with it, and due to moving so far forward, it was easier to just drop the map than go through the extreme process of correcting my own mistakes ;)
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alright heres some early construction photos within radiant of my work so far

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Ensure to update your original topic with your updates. :)
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Ensure to update your original topic with your updates. :)
hes still under 20 posts ;)

If you wanna rewrite your OP, in the meantime we can update it for you :)
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yeah thatd be great, at least until i can make posts without moderation. and yeah i do compile often once i start creating entities and whatnot, but as far as just the mapping goes i pretty much know what im doing for the most part. my only concern is vert limit lol
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yeah thatd be great, at least until i can make posts without moderation. and yeah i do compile often once i start creating entities and whatnot, but as far as just the mapping goes i pretty much know what im doing for the most part. my only concern is vert limit lol
lol honestly, entities or not, check

For me it was a brush i must have placed on day 1, somehow got mangled when i was working on something else to the point I found it about 60000 yards outside of my skybox only able to even render one of its 500 faces lol, barely found it if it wasnt for a dot on my 2d view i couldnt explain lol

geometry can cause compile errors too ;)
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interesting..alright i guess it couldnt hurt to throw a skybox around to check..by the way, is it ok if i use your thundergun for this map? i was never able to reach pieman
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interesting..alright i guess it couldnt hurt to throw a skybox around to check..by the way, is it ok if i use your thundergun for this map? i was never able to reach pieman
If you want, cant give you the knock down stuff or the ammo fx tho

fx - came from Stevie
Knock down anims - came from Seth Norris

Will still work normally without tho
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that was really buggy with the pieman one anyways so i didnt really expect all that..thatd be great

Double Post Merge: July 25, 2015, 09:28:53 pm
beggers cant be choosers lol
Last Edit: July 25, 2015, 09:28:53 pm by Noahst
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that was really buggy with the pieman one anyways so i didnt really expect all that..thatd be great

Double Post Merge: July 25, 2015, 09:28:53 pm
beggers cant be choosers lol
you will probably need to remind me lol, but yes its cool
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when im done mapping and messing with adding weapons ill get ahold of you..thanks!
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Zombies are the opposites of girls, they do care about your brain

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This looks intresting, kinda simular to dark crusade with the style of the buildings

 

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