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Freak Show [Updated v1.1]

HOT
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Created 8 years ago
by MakeCents
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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This might look small to the other people but its huge for me thanks for this always been wanting to make a lab type map and with this i can do a perfect one :D
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This might look small to the other people but its huge for me thanks for this always been wanting to make a lab type map and with this i can do a perfect one :D

Awesome man. Can't wait to see it.
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Its a freakshow ,excuse zombies with no heads just experimenting. ;)
Last Edit: July 31, 2016, 02:58:16 am by tudark
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Its a freakshow ,excuse zombies with no heads just experimenting. ;)

Looks good, I like it. You can move that life fx around btw, if you didn't notice, by moving that struct, if you wanted to, and haven't yet.
Last Edit: July 31, 2016, 02:50:08 am by MakeCents
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lol this was ten mins and just happy to get working. I might try adjusting the health now. So if I wanted different zombie in tube next to that one what kvps do I change apart from model?
Last Edit: July 31, 2016, 02:54:33 am by tudark
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lol this was ten mins and just happy to get working. I might try adjusting the health now. So if I wanted different zombie in tube next to that one what kvps do I change apart from model?

Depends on your setup.
If your zombie doesn't gib, then just change the zombie model in the tube to the model you want to use, the default scripts are setup to handle a nongibbing zombie with a head as part of the body model. If your zombie does gib, and you want a specific spawner for it, if you only have one, then change the spawner model to the one your using. For different spawners per tube, add a spawner, I would copy the one in the prefab, and modify the kvps:
zombie in tube: script_noteworthy > somethingunique
new spawner: targetname > matchthetubezombiescript_noteworthy
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brilliant I will try in the morning , thanks a lot.. I would like to do that thing with a wall break but have more zombies come from the breakable  trigger, so if a grenade gets thrown a section of the wall breaks and they get stormed  by higher health zombies lol ,but I will do this first. top work as always
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Great!  :)

 
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