BUILDABLE DETAILS: This is a satchel charge, that player needs to find pick up and build/attach it to door,
then the countdown intiates and explosion destroys door allowing player to pass through
Please note that satchel is set to spawn at 1 of 4 possible locations,
i had part fx in there but i was not liking how easy it made part to find.
Also note that there is a hurt trigger that enables during explosion,
so if player is to close to satchel when it explodes, they get hurt
- Bobby Z's Buildables -
- Satchel Charge w/ randomized part locations -
Instructions:- First off go to the directory you extracted the files to (the files included in .rar download)
and open the mods folder then rename the folder "nazi_zombie_MAPNAME" to match your map name.
- Then go back to the directory containing your extracted files
and copy all the folders then paste in your COD:WAW root folder.
- Then go to your maps folder (located in codwaw-root/mods/)
and open the mod.csv and add the following at the bottom,
then close & save :
fx,weapon/satchel/fx_explosion_satchel_generic
sound,byzmodz_buildable_satchel_charge_sounds,,all_mp
material,buildable_satchel_shader
- NOTE: if you already have one of my other buildables in your map the only sound you will need will be satchel explosion sound
which in that case just go into sound alias i included with this download copy line of code refferencing to satchel exp sound and
copy into custom sounds soundalias you already have (would of been included with other buildables)
then of course copy sound file to that folder
- Now open the maps folder in your maps folder, and open "nazi_zombie_MAPNAME.gsc"
(NOTE: Your maps name would be in place of MAPNAME lol) then find this :
/*--------------------
FUNCTION CALLS - PRE _Load
----------------------*/
level thread DLC3_threadCalls();
- Now add this under it :
maps\byzmodz_buildable_mystery_box::main();
- So it looks like this :
/*--------------------
FUNCTION CALLS - PRE _Load
----------------------*/
level thread DLC3_threadCalls();
maps\byzmodz_buildable_satchel_charge::main();
- Then close & save.
- Now open your cod-root folder and go to zone_source, in there find the .csv file with your mapname.
(NOTE: it would be the nazi_zombie_MAPNAME as oppose to nazi_zombie_MAPNAME_patch)
- inside file add this to the bottom :
fx,weapon/satchel/fx_explosion_satchel_generic
- Now open your map in radiant and add prefabs, placement goes as follows :
-----------------------------------------------------------------------------------------------------------------------------
- part_location_01.map = This is the prefab of satchel charge's first possible location.(NOTE: locations are randomized
) place it where you want player to pick it up.
- part_location_02.map = This is the prefab of satchel charge's second possible location.(NOTE: locations are randomized
) place it where you want player to pick it up.
- part_location_03.map = This is the prefab of satchel charge's third possible location.(NOTE: locations are randomized
) place it where you want player to pick it up.
- part_location_04.map = This is the prefab of satchel charge's fourth possible location.(NOTE: locations are randomized
) place it where you want player to pick it up.
- satchel_debris.map = This is the prefab of the door's debris that appears after satchel has exploded. Place it where you want it to appear. (i would suggest near the satchel door
)
- door.map = This is the prefab of the door that satchel charge explodes.(along with build trigger , etc) place it where you want door opened by satchel charge to be.
-----------------------------------------------------------------------------------------------------------------------------
- After you've added these prefabs close radiant saving your changes.
- Once back at Launcher select "Mod Builder" tab, then select your map, and then select newly added files in the list and build your mod, with "Build mod.ff Fastfile" & "Build IWD File" both selected.
- Then Finally select "Compile Level" tab, then select your map and compile as you normally would.
Final Notes:- Feel free to customize what ever you want if you want. (Just be sure kvp's stay the same
)
- Be sure to give credit xD
(Credit also goes to don goony for his hack function & knuckle crack function.)
- If you have any troubles with it, or even just need help customizing it, just add me to steam (bobby_z_begin) and ill be glad to help.
(also if you add me i always share stuff early with people on my steam friends list for testing purposes etc)