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Contact Support - Help Center Get help on the UGX Discord. Join it now!I guess I could have actually just made it work based on self.voice instead of a number.
Replace the array listing from numbers to voice type:
american
japanese
german
russian
Then just pass self.voice to figure out who you are and should be good.
Edit: Code SnippetPlaintextlevel.zm_name = [];
level.zm_name["american"] = "Dempsey";
level.zm_name["russian"] = "Nikolai";
level.zm_name["japanese"] = "Takeo";
level.zm_name["german"] = "Richtofen";Give that a try. Code SnippetPlaintextself SetClientDvar("hud_player_zm_name", level.zm_name[self.voice]);