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buildTable = GetEnt("build_table", "targetname");
buildTable SetHintString("Missing Parts!");
buildTable SetCursorHint("HINT_NOICON");
part1_trig = GetEnt("build_part1", "targetname");
part1_trig SetHintString("Press and hold &&1 to pickup ^3part1");
part1_trig SetCursorHint("HINT_NOICON");
part2_trig = GetEnt("build_part2", "targetname");
part2_trig SetHintString("Press and hold &&1 to pickup ^3part2");
part2_trig SetCursorHint("HINT_NOICON");
part3_trig = GetEnt("build_part3", "targetname");
part3_trig SetHintString("Press and hold &&1 to pickup ^3part3");
part3_trig SetCursorHint("HINT_NOICON");
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
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It must be where you are calling them from. You must not have used thread before the call. Then in one script it is waiting for the trigger, and then after it is triggered, completes that function call and moves onto the one you have here....?