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Contact Support - Help Center Get help on the UGX Discord. Join it now!function enterPuzzleHintInit() {
puzzles = 3;
for (i = 1; i <= puzzles; i++) {
thread enterPuzzleHint(GetEnt("puzzle_entrance_" + i, "script_noteworthy"), i);
}
}
function enterPuzzleHint(puzzleEnterTrig, i) {
puzzleEnterTrig waittill ("trigger", player);
ent = Spawn("script_origin", (0,0,0));
IPrintLnBold("Playing Sound " + i);
ent PlaySound("puzzle_" + i + "_enter");
wait(1);
IPrintLnBold("Finished Playing Sound " + i);
ent Delete();
}Name,Behavior,Storage,FileSpec,FileSpecSustain,FileSpecRelease,Template,Loadspec,Secondary,SustainAlias,ReleaseAlias,Bus,VolumeGroup,DuckGroup,Duck,ReverbSend,CenterSend,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMinCurve,DryMaxCurve,WetMinCurve,WetMaxCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,AmplitudePriority,PanType,Pan,Futz,Looping,RandomizeType,Probability,StartDelay,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,ContextType,ContextValue,ContextType1,ContextValue1,ContextType2,ContextValue2,ContextType3,ContextValue3,Timescale,IsMusic,IsCinematic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Compression,StopOnPlay,DopplerScale,FutzPatch,VoiceLimit,IgnoreMaxDist,NeverPlayTwice,ContinuousPan,FileSource,FileSourceSustain,FileSourceRelease,FileTarget,FileTargetSustain,FileTargetRelease,Platform,Language,OutputDevices,PlatformMask,WiiUMono,StopAlias,DistanceLpfMin,DistanceLpfMax,FacialAnimationName,RestartContextLoops,SilentInCPZ,ContextFailsafe,GPAD,GPADOnly,MuteVoice,MuteMusic,RowSourceFileName,RowSourceShortName,RowSourceLineNumber
test_sound,,,tst\test_sound.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
puzzle_1_enter,,,zm_city\puzzle_enter\puzzle_1_enter.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
puzzle_2_enter,,,zm_city\puzzle_enter\puzzle_2_enter.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
puzzle_3_enter,,,zm_city\puzzle_enter\puzzle_3_enter.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
115_song,,,zm_city\115_song.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
i = 1;i = 0;![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
puzzle_3_enter,,,zm_city\puzzle_enter\puzzle_2_enter.wav,,,UIN_MOD,,,,,,,,,,,80,80,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update
gdtDB: updating
processed (0 GDTs) (0 assets) in 1.845 sec
gdtDB: successfully updated database.
E:/SteamLibrary/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_city
Linking "zm_city" (usermaps\zm_city stable 2609615 v593):
"E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_city usermaps\zm_city zone_source usermaps\zm_city all zm_city
ERROR: E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\zombie\vox\scripted\castle\vox_cast_plr_0_need_fuse_1.wav
ERROR: Object reference not set to an instance of an object.
ERROR: E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\zombie\vox\scripted\castle\vox_cast_plr_3_revive_down_4.wav
ERROR: Object reference not set to an instance of an object.
processing...
^1ERROR: 'can_small' is not a valid physpreset asset
physpreset:can_small
xmodel:p7_debris_trash_can_cola_01
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_city.d3dbsp
^1ERROR: 'paper_cup' is not a valid physpreset asset
physpreset:paper_cup
xmodel:p7_debris_trash_cup_coffee_01
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_city.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_02
xmodel:p7_debris_trash_snack_bag_02
xmodel:p7_debris_trash_scattered_clump_01
col_map:maps/zm/zm_city.d3dbsp
^1ERROR: 'wasp_physpreset' is not a valid physpreset asset
physpreset:wasp_physpreset
xmodel:veh_t7_drone_attack_gun_egypt
col_map:maps/zm/zm_city.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_06' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_snack_bag_06
xmodel:p7_debris_trash_scattered_clump_02
col_map:maps/zm/zm_city.d3dbsp
^1ERROR: 'p7_cigarette_pack' is not a valid physpreset asset
physpreset:p7_cigarette_pack
xmodel:p7_cigarette_pack
xmodel:p7_debris_trash_scattered_clump_02
col_map:maps/zm/zm_city.d3dbsp
^1ERROR: 'p7_debris_trash_snack_bag_03' is not a valid physpreset asset
physpreset:p7_debris_trash_snack_bag_03
xmodel:p7_debris_trash_scattered_clump_02
col_map:maps/zm/zm_city.d3dbsp
^3GetFileAttributesEx(E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\model_export\wardog\t7\perk\wardog_t7_perk_bottle_view\wardog_t7_perk_bottle_view_LOD_0.XMODEL_BIN) failed: The system cannot find the file specified.
xmodel:wardog_t7_perk_bottle_phd_world
col_map:maps/zm/zm_city.d3dbsp
ERROR: Could not find xmodel file: wardog\t7\perk\wardog_t7_perk_bottle_view\wardog_t7_perk_bottle_view_LOD_0.XMODEL_BIN
^1Could not load mesh 'wardog\t7\perk\wardog_t7_perk_bottle_view\wardog_t7_perk_bottle_view_LOD_0.XMODEL_BIN' for xmodel 'wardog_t7_perk_bottle_phd_world'
xmodel:wardog_t7_perk_bottle_phd_world
col_map:maps/zm/zm_city.d3dbsp
"E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\\sound\snd_convert.exe" pc usermaps\zm_city usermaps\zm_city zone_source usermaps\zm_city all zm_city
ERROR: E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\sound_assets\zombie\vox\scripted\castle\vox_cast_plr_0_box_mg_1.wav
ERROR: Missing source checksum
^1ERROR: xmodel 'p6_zm_vending_electric_cherry_off' is missing
xmodel:p6_zm_vending_electric_cherry_off
csv:zone_source/zm_city.zone
^1ERROR: xmodel 'p6_zm_vending_electric_cherry_on' is missing
xmodel:p6_zm_vending_electric_cherry_on
csv:zone_source/zm_city.zone
^3Found 2 bad bulletmeshes, dumped to E:\SteamLibrary\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_city/zone_source/all/assetinfo/zm_city_bulletreport.csv file.
done: 1m28.21s
Linking "en_zm_city" (usermaps\zm_city stable 2609615 v593):
processing...
done: 0m5.95s
