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Client Hud Elements

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Created 5 years ago
by reckfullies
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I've been trying to figure out what the options I can set for NewClientHudElem are.

I know how to create one but I just don't know the full list of options.

example:
self.HudIcon = NewClientHudElem(player);
self.HudIcon.horzAlign = "left";
self.HudIcon.vertAlign = "middle";

I wanted to know what other things I can put besides .horzAlign such as setting an image/material.
Last Edit: October 04, 2016, 08:50:39 am by reckfullies
Marked as best answer by reckfullies on Today at 10:31:33 pm
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Some of the options I used in KC mod:

	screen_text = NewClientHudElem( self ); 
screen_text.alignX = "center";
screen_text.alignY = "middle";
screen_text.horzAlign = "user_center";
screen_text.vertAlign = "user_bottom";
screen_text.foreground = true;
screen_text.font = "default";
screen_text.fontScale = 1.8;
screen_text.alpha = 0;
screen_text.color = ( 1.0, 1.0, 1.0 );
screen_text SetText(defined_text);
screen_text.y = -113;
screen_text FadeOverTime(1);
screen_text ScaleOverTime(2, 0, 0);
screen_text delete();

ScaleOverTime seems to only work for shaders btw, if you are thinking of using this for text. But if its for icon like you have defined, then its all fine
Edit: Just saw bottom bit, lol. Change setText to setShader
Last Edit: October 04, 2016, 12:38:47 pm by HitmanVere
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Some of the options I used in KC mod:

	screen_text = NewClientHudElem( self ); 
screen_text.alignX = "center";
screen_text.alignY = "middle";
screen_text.horzAlign = "user_center";
screen_text.vertAlign = "user_bottom";
screen_text.foreground = true;
screen_text.font = "default";
screen_text.fontScale = 1.8;
screen_text.alpha = 0;
screen_text.color = ( 1.0, 1.0, 1.0 );
screen_text SetText(defined_text);
screen_text.y = -113;
screen_text FadeOverTime(1);
screen_text ScaleOverTime(2, 0, 0);
screen_text delete();
ScaleOverTime seems to only work for shaders btw, if you are thinking of using this for text. But if its for icon like you have defined, then its all fine
Edit: Just saw bottom bit, lol. Change setText to setShader
hey do u know a good waw tut on how i can either get an image or text added to the hud?

 
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