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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I noticed that people were wondering how to add their custom/ported weapons to the box so I was trying to figure out how Treyarch added their weapons.
While I was looking I saw the _zm_weapons.gsc and I noticed they added their weapons via a table that has its base values stored in the _zm_weapons.gsc file.
I don't have really any experience with tables in C based languages so i was wondering if anyone figured this out yet.
If you are interested in checking this out its on line 3314 in root/share/raw/scripts/zm/_zm_weapons.gsc
We've yet been able to make this work. I tried today, cause I thought they fixed this in the beta release. It did not work. I either didn't do it right still, or it still doesn't work. I have released a temp fix, but it is only temp. Controls the box via gsc and csc instead of the table.
https://www.youtube.com/watch?v=qQmcPAwShGQ
dl in the description
where exactly do i put the GSC & CSC file supplied? anything else i need to know about how to use it?
Is the table that the weapons go in here?:
Call of Duty Black Ops III\share\raw\gamedata\weapons\zm