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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |

itemDef
{
name "zombiecounter"
rect 100 70 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
textscale .5
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_OBJECTIVE
textalign ITEM_ALIGN_CENTER
forecolor 1 0 0 1
exp text ("Zombies Left: " + dvarInt("zombie_counter"))
visible when (dvarInt("zombie_counter") > 0);
decoration
}
init()
{
init()
{
SetDvar("zombie_counter", level.zombie_total + get_enemy_count());
zombie_death_event( zombie )
{
zombie waittill( "death" );
zombie_death_event( zombie )
{
if(GetDvarInt("zombie_counter") <= 0) SetDvar("zombie_counter", (level.zombie_total + get_enemy_count())-1);
zombie waittill( "death" );
SetDvar("zombie_counter", level.zombie_total + get_enemy_count());
menufile,ui/hud.menu
dog_death()
{
self waittill( "death" );
dog_death()
{
if(GetDvarInt("zombie_counter") <= 0) SetDvar("zombie_counter", (level.zombie_total + get_enemy_count())-1);
self waittill( "death" );
SetDvar("zombie_counter", level.zombie_total + get_enemy_count());
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