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[Tutorial] Adding Later-Round Spawners

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Created 10 years ago
by mrpeanut188
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Later Round Spawners are exactly what they sound like, a zombie spawner that will not activate until the designated round. They differ from a normal zombie spawn by three KVPs:
Code Snippet
Plaintext
script_noteworthy: later_round_spawners
Code Snippet
Plaintext
REMOVE script_forcespawn
Code Snippet
Plaintext
script_start: x
Replace x with the round you want the spawner to be activated.

Ex. 'script_start: 5' makes the spawner active on round 5 and every round after that.

Note: Using 'script_forcespawn: 1' will spawn zombies regardless if it is past the minimum round requirement. This means you will have to remove script_forcespawn. That means that the spawner will refuse to spawn zombies if the spawner is in-sight of a player, so you'll have to spawn behind objects.


Last Edit: May 26, 2014, 09:00:31 pm by mrpeanut188
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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together until it compiles (with warnings)..."

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Great tutorial dude. might wanna use code boxes for the KVP's though.
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Nice tutorial!
I might use this on my update.
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Great tutorial dude :D

 
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