Add: in your nazi_zombie_mapname.gsc main() function
Then paste this in at the bottom: - You can easily change the cooldown at the start, I put it at 5 seconds so the intro sounds start to finish before the player can talk
- This code also has 2 fallbacks in case IsLookingAt doesn't activate, even if you look at a zombie (it happens). First it checks if there is a close proximity zomb, and then it also checks if you have gained score (damaged a zombie), either way, it will force the dialogue so it feels natural when you see a zombie
- I think the classic Der Riese "we need to turn the power on" is getting a bit old eh? There's lots of cool un-used VOX that could work here, like the characters saying "Here they come" or "incoming" etc.