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Contact Support - Help Center Get help on the UGX Discord. Join it now!player_add_points( event, mod, hit_location ,is_dog)
while(1)
{
if(self hasperk("specialty_bulletdamage"))
{
weapon = self GetCurrentWeapon();
if(weapon != "tesla_gun_zm" && weapon != "tesla_gun_upgraded_zm" )
if(weapon != "sniper_explosive_zm" && weapon != "sniper_explosive_upgraded_zm" )
if(weapon != "humangun_zm" && weapon != "humangun_upgraded_zm" )
{
current = self GetWeaponAmmoStock( weapon );
weaponstock = self GetWeaponAmmoStock( weapon );
addammo = int(player_points / 50);
self SetWeaponAmmoStock( weapon, weaponstock + addammo );
}
}
}
if ( isdefined( self.point_split_receiver ) && (event == "death" || event == "ballistic_knife_death") )
{
split_player_points = player_points - round_up_score( (player_points * self.point_split_keep_percent), 10 );
self.point_split_receiver add_to_player_score( split_player_points );
player_points = player_points - split_player_points;
}
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weapon = self GetCurrentWeapon();
if(weapon != "tesla_gun_zm" && weapon != "tesla_gun_upgraded_zm" )
if(weapon != "sniper_explosive_zm" && weapon != "sniper_explosive_upgraded_zm" )
if(weapon != "humangun_zm" && weapon != "humangun_upgraded_zm" )