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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I added the adjacent zones to the gsc I'm not sure what my issue is. It might be because I used ex: (enter_zone1) and I have no debris with flags, because I have no debris. I'm not sure what else to use to activate spawns while I'm in my other areas. (sorry I'm bad with scripting I post here alot)


![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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If you add adjacent zones, you need to have the flag set somewhere, in a debris for example.
I'm pretty sure this is not the way, but you can place trigger_multiples between one zone and another and make them wait until triggered........
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |

TZP_ActivateZones(){
TZP_Activate_Zombie_Zone = getEntArray( "tzp_activate_zone", "targetname" );
array_thread( TZP_Activate_Zombie_Zone, ::TZP_Activate_Zombie_Zones );
}
TZP_Activate_Zombie_Zones(){
flag_wait( "all_players_connected" );
if( isDefined(self.script_flag) ) flag_init( self.script_flag );
self waittill("trigger", player);
if( isDefined(self.script_flag) ) flag_set(self.script_flag);
// iprintln("turn zone on");
self delete();
}