Okay how can I explain this, basically i wanted to change my map name from nazi_zombie_annihilation to just annihilation because i heard that the name cannot go over so many characters and i thought the name was too long so i changed it by running the ugx script placer and copying my map files and all the scripts over to the new map, and when i did that now when i load up the map, it gives me no weapon, i basically have to scroll on the mouse wheel to get to the colt, and i changed the colt myself and gave it a new name but it gives me the standard colt but its a lot stronger than the old one, and when i hit the box i can only have 1 weapon, i have to buy a wall weapon to get 2 weapons. Hope i explained it well enough, how can i fix it? I tried looking through all the scripts but found nothing.
Do you have the latest version of the script placer? I added a fix for this in v1.1.3, if you have it and it's not working I would appreciate if you could post your loadout.gsc file so I can see what's wrong.
Do you have the latest version of the script placer? I added a fix for this in v1.1.3, if you have it and it's not working I would appreciate if you could post your loadout.gsc file so I can see what's wrong.
Yes i do have the latest version, here is my loadout.gsc
Yes i do have the latest version, here is my loadout.gsc
Are you 100% sure you downloaded the latest version? Is this the loadout file from "root/mods"? That's the one I wanna see just in case you got this from "raw/maps". This file doesn't have the fix to work with non "nazi_zombie_" prefix maps.
Even if the loadout was messed up i'm somewhat sure that you'd still see weapons in the box(correct me if i'm wrong). I think that the issue is because of the weaponfiles or xmodels for your weapons not being included.
Even if the loadout was messed up i'm somewhat sure that you'd still see weapons in the box(correct me if i'm wrong). I think that the issue is because of the weaponfiles or xmodels for your weapons not being included.
You can still see weapons from the box, the problem is that once the players take the weapons it will only allow them to have 1 weapon.
Are you 100% sure you downloaded the latest version? Is this the loadout file from "root/mods"? That's the one I wanna see just in case you got this from "raw/maps". This file doesn't have the fix to work with non "nazi_zombie_" prefix maps.
Yes i am pretty sure, i will run the script placer again and see what happens
You can still see weapons from the box, the problem is that once the players take the weapons it will only allow them to have 1 weapon.
This is likely because you don't have zombie_colt. The box is programmed so unless you have that weapon it replaces the current weapon instead of giving you a new one.
Well, for the damage part of the colt is being your using the wrong weapon file. I noticed the colt you have in the gsc is just colt. Replace them with zombie_colt and the issue should be resolved with that.
Well, for the damage part of the colt is being your using the wrong weapon file. I noticed the colt you have in the gsc is just colt. Replace them with zombie_colt and the issue should be resolved with that.
The zombiemode section of the file uses "zombie_colt". Once the detection set of the code for it is working it will use "zombie_colt".
Well that fixed it but now instead of giving me my custom weapon(i updated the zombie_colt file and changed the name/damage/ammo and all that) it gives me the normal m1911, and if i type zombie_colt_upgraded(I also changed this file) it gives me an invisible gun but the name is c3000, i know it should give me my custom guns because thats the way i had it in my first map Fanatic.
Well that fixed it but now instead of giving me my custom weapon(i updated the zombie_colt file and changed the name/damage/ammo and all that) it gives me the normal m1911, and if i type zombie_colt_upgraded(I also changed this file) it gives me an invisible gun but the name is c3000, i know it should give me my custom guns because thats the way i had it in my first map Fanatic.
Did you make sure to either update the file inside the DLC3_Weapons.iwd or if you have a folder with your already existing weapons delete DLC3_Weapons.iwd?
Did you make sure to either update the file inside the DLC3_Weapons.iwd or if you have a folder with your already existing weapons delete DLC3_Weapons.iwd?
Yes i have it in my weapons/sp folder and got rid of the dlc3_weapons.iwd
For your custom weapons have you ensured you re-included all the models for your custom weapons? Otherwise they wouldn't show up. Make sure you have your weapons checked in the IWD list and double check that your custom weapons are actually there, name isn't "c3000". Once you have built I'd check your appdata/mods folder to see if the weapon files are still your custom ones.
For your custom weapons have you ensured you re-included all the models for your custom weapons? Otherwise they wouldn't show up. Make sure you have your weapons checked in the IWD list and double check that your custom weapons are actually there, name isn't "c3000". Once you have built I'd check your appdata/mods folder to see if the weapon files are still your custom ones.
I got it fixed! For some reason even after i compiled the files in appdata wasnt updating, so in appdata it was still using the old weapon files instead of the new ones, so i had to copy the zombie_colt and zombie_colt_upgraded from the mods folder over to appdata and it worked.Thanks for your help saje!