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paypal.me/F3ARxReaper666![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
hidden_song()
{
trig1 = getEnt("NAME OF TRIGGER", "targetname");
trig1 waittill( "found_one" );
players = get_players();
for(k=0;k<players.size;k++)
players[k] playsound("SONG NAME");
}
level thread hidden_song();
level thread DLC3_threadCalls2();
Code SnippetPlaintext
hidden_song()
{
trig1 = getEnt("NAME OF TRIGGER", "targetname");
trig1 waittill( "found_one" );
players = get_players();
for(k=0;k<players.size;k++)
players[k] playsound("SONG NAME");
}
place in mapname and place Code SnippetPlaintextlevel thread hidden_song();
under Code SnippetPlaintextlevel thread DLC3_threadCalls2();


![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
trig1 waittill( "found_one" ); trig1 waittill( "damage" );
oh my bad, Code SnippetPlaintexttrig1 waittill( "found_one" );
should be Code SnippetPlaintexttrig1 waittill( "damage" );
that was taken out of something else, this should fix the thing
