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Messages - LuigiTheSayajin

Respect man  :) Very good map, just one question....where da fak are those mannequins?? :troll:

Going crazy with this crawler...

Spoiler: click to open...


Ok i found them all, every mannequin is visible and shootable with a sniper rifle exept one that i found a bit frustrating to find (IMHO) but the map is really funny it's 8/10 to me.  Good job!! 8)

Spoiler: click to open...

I'm glad that you like the map :)
I think you are the first that solved the main easter egg; I'm impressed ;) (Yeah i placed the mannequins like a douchebag :poker:)
I'm thinking about to make one more map but that's unclear. I will do my best at the next map if i'm doing one more. ;)
6 years ago
does it have bo3 weapons?

No. The Ugx Mod 1.1 has weapons from MW, MW2, BO1 and BO2
7 years ago
Very good map ! Thanks for doing maps like that, there are some unbelievable good maps.
Can anyone help me on PM please ? I need to play with both my friend and I in LanFix please

Good to hear that you enjoy my map! :D
I try to keep making more maps but for now i need a little break ;)
7 years ago
This looks realy good! Gonna try it now!

Thx for the reply.
Appreciated it. :)
7 years ago
Had 4 people, after some troubleshooting we got the map working.

In the end, the map crashed. this is how it happened, if you were looking for a bug report.
https://www.twitch.tv/videos/162038278?t=02h22m45s

If it doesn't automatically go to the right point, it's 2 hours 22 minutes, and 45 seconds in.

The mother of all errors in WaW: Gspawn error  :-\
I think i putted to much features like the lunar landers and some other things that consuming entity slots. In solo the map works fine but in coop there are less free entity slots. I think that it was too much at the time you teleport in the cave. I think i cant fix that so easy so play careful in coop and dont use too much like turrets because they eating lots of entity slots. If you play this map again here is a little hint for the manquin ee. Some of them are outside the map in buildings and hard to see. I recommend throwing grenades in the buildings :)
And the couldn't find dlc 3 teleporter error is normal. Try to start the map again and it should go ;)

Best regards

LuigiTheSayajin
7 years ago
I`m glad to see that some guys making mods for the WaW Stock Maps. It`s cool to see them in a fresh style :D
7 years ago
Tell me.... this map have PHD?

Yes this map has PHD ;)
7 years ago
Evil Discovery

This Map requires T4M!


This is my 2nd Map that i want to upload on UGX :)
The Ultimis Crew are discovering a hidden Facility from Group 935.
Will they stay alive and escape the Zombie-infested Facility?
Find it out!

Features:
Ugx Mod Standalone 1.1
Lunar Landers from Ascension
Kino- and Moonstyle Teleporter
3 Hidden Song Easter Eggs
Fan Blade Trap
Easter Egg: Shoot Mannequins to unlock the Endgame Teleporter (Cost:60.000) I don`t spoil how many Mannequins there are in the map. :troll:

Credits:

HUGE Thanks to Izartax! He helped me with the main EE. Without him i wouldn`t have it! :D
Special Thanks to Scobalula: Fixed 3rd and 4th player can`t join issue and fixed the invisible Start Button (no annoying weapon bob switching everytime)

Prefabs:
RonanMerriman
RamboBadass
Ray1235
FreeCodCinematics
OdoHd
Conbini2017
ville88
NGcaudle
omgitsbothscarab
HitmanVere
hardpoint_taken
pashan
c.h.n

Features:
Moon Style Teleporter: Toby1423 & ADDICTED
     Kino Style Teleporter: marsvinking & ADDICTED
     Fan Blade Traps: MakeCents
     Shootable Teddybear Music EE: death_reaper0
     Lunar Lander System: jei9363

More Pics:





Download Links:


Google Drive:

Have Fun! :)

Best Regards

LuigiTheSayajin
7 years ago
Nope you have to remove the d3d9.dll file everytime if you want to play mp. For me it`s annoying too but there is no way to bypass that yet. :poker:
7 years ago
Code Snippet
Plaintext
kill_round_trigger()
{
trig = getent( "end_round_trigger", "targetname" );

trig waittill( "trigger" );
level notify( "stop_round_spawning" );
zombies = GetAiSpeciesArray( "axis", "all" );
for( i=0 ; i<zombies.size ; i++ )
{
zombies[i] dodamage( zombies[i].health+666, zombies[i].origin );
wait 0.05;
}

trig delete();
}


Thx Blunt! :D
7 years ago
First in _zombiemode look for this:
Code Snippet
Plaintext
round_spawning()
{
level endon( "intermission" );
/#
level endon( "kill_round" );
#/


And change it into this:
Code Snippet
Plaintext
round_spawning()
{
level endon( "intermission" );
level endon( "stop_round_spawning" );
/#
level endon( "kill_round" );
#/



Then use this script for the trigger:
Code Snippet
Plaintext
kill_round_trigger()
{
cost = 1500;
user = undefined;

trig = getent( "end_round_trigger", "targetname" );
trig setCursorHint("HINT_NOICON");
trig UseTriggerRequireLookAt();
trig SetHintString( "Press &&1 to end the round. Cost: "+cost );

while(1)
{
trig waittill( "trigger", user );

if( user.score < cost )
continue;

trig disable_trigger();
user maps\_zombiemode_score::minus_to_player_score( cost );

level notify( "stop_round_spawning" );
zombies = GetAiSpeciesArray( "axis", "all" );
for( i=0 ; i<zombies.size ; i++ )
{
zombies[i] dodamage( zombies[i].health+666, zombies[i].origin );
wait 0.05;
}

// Cooldown time
wait 60;
trig enable_trigger();
}
}
Thx for the script :)
Could i use this with a trigger multiple and without cost and without the hintstring and only 1 time usable because i want to use this to teleport in a bossroom.

7 years ago
Is it possible to force a round change with a trigger and kill the zombies that are left from the last round?
If it's possible could somebody make a script for me? :)
Help would be appreciated

Best regards

LuigiTheSayajin
7 years ago
Hello everyone, I have a problem with UGX standalone v1.1, compile the map and has an error at the end that is:
#ERROR: Could not open 'vision /'
Failed loading 'vision /' of type 'rawfile' found in source file '../zone_source/day.csv'
But this error does not stop the process from being stopped and ends well but at the time of playing when entering the menu when you select the game mode and others does not appear the option to start game.
I tried several things, I thought the map had problems and I made a new one but the result is the same.

That error doesn't cause  the invisible start button.
To see the start button you have to go to the ugx settings in the main menu and tick the weapon bob/sway to on, reduced or off.
You have to do this everytime if you want to play your map. :)

Best regards

LuigiTheSayajin
7 years ago
Edit your mapname.gsc like this:

Code Snippet
Plaintext
	zones = [];
zones[ zones.size ] = "start_zone";
zones[ zones.size ] = "other_start_zone";
zones[ zones.size ] = "another_start_zone";

level.DLC3.initialZones = zones;

Thx Blunt!
Now i can continue to complete my map :)
7 years ago
Can i add more than 1 initial zone (zones that are activated by map start) ?
How do i add them because i`m getting erverytime bad syntax errors if i try to add more zones in the initial zones section. :-\

Help would be appreciated :)

Best regards

LuigiTheSayajin
7 years ago
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