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Vending machine touch sound

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Created 11 years ago
by Deer2014
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Hi guys,

For the perk machines (power) when I go near a sound is played (bottles crash).
I think this is a trigger and when passing through it or touch it plays a sound.
Can someone give me a script?   ::)

Thanks a lot.
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Uhm, its a trigger on the prefabs, just open the prefab and select the trigger, then open _zombiemode_perks and look up the target/targetnames
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Uhm, its a trigger on the prefabs, just open the prefab and select the trigger, then open _zombiemode_perks and look up the target/targetnames

I found in dlc3_code.gsc:
"perkMachineRattles" and "check_for_change" sub.

I think this should be changed so that play a different sound in my map.
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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I'm not sure exactly what you're trying to do, in your main post it sounds like you're trying to find out how to make it so that the bottle's noise is made when the player touches the machine, but in your comment above it sounds like you're trying to change the sound..

Regardless, just make a trigger_multiple and give these KVPs, I don't think the script_string matters, Bam's perks uses the same one as revive and it works fine.

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I'm not sure exactly what you're trying to do, in your main post it sounds like you're trying to find out how to make it so that the bottle's noise is made when the player touches the machine, but in your comment above it sounds like you're trying to change the sound..

Regardless, just make a trigger_multiple and give these KVPs, I don't think the script_string matters, Bam's perks uses the same one as revive and it works fine.

(Image removed from quote.)

Maybe I was misunderstood. Sorry. So, I want a trigger, when I touch it or pass through it plays its own sound like a vending machine. I think, necessary to modify the script or vending machine to create a new script for this my idea. To do so, I would like to ask for help.
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So, ambient sounds? If yes, you can take a look at this topic: http://ugx-mods.com/forum/index.php?topic=7132.msg77345#msg77345
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So, ambient sounds? If yes, you can take a look at this topic: http://ugx-mods.com/forum/index.php?topic=7132.msg77345#msg77345

Yes, custom ambient sounds... :)
Is the script_struct a better option for play ambient sound than a trigger?
I wondered why the trigger is used for vending machines to play sound.
Last Edit: June 30, 2015, 12:44:03 pm by Deer2014

 
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