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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
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![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Uhm, its a trigger on the prefabs, just open the prefab and select the trigger, then open _zombiemode_perks and look up the target/targetnames
u dnt wnt 2 no



Aye mate you don't know me so y don't you shut tf up ok buddy

![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() Box Mappers Elite | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |

I'm not sure exactly what you're trying to do, in your main post it sounds like you're trying to find out how to make it so that the bottle's noise is made when the player touches the machine, but in your comment above it sounds like you're trying to change the sound..
Regardless, just make a trigger_multiple and give these KVPs, I don't think the script_string matters, Bam's perks uses the same one as revive and it works fine.
(Image removed from quote.)
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
So, ambient sounds? If yes, you can take a look at this topic: http://ugx-mods.com/forum/index.php?topic=7132.msg77345#msg77345
