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Veichles?

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Created 12 years ago
by Ege115
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Hello everybody! And happy new year! (I know a little late)

I have been wondering a while now about having veichles in a custom map, like as you can see in the map zombie seelow or TMG gas station or UGX cabin were you are driving a jeep.

I want have a veichle in my map were the player is representing riding it just like the jeeps in TMG gas station or zombie seelow or UGX cabin. and I have been looking for tutorials about veichles in a custom map but everybody seems to keep it secret because I can't find any tutorials about it. The only tutorial that I saw was from modsonline that my good friend codmodd1234 found for me, but I just wondering, is it something else that anybody would better recommend? Because when I looked at the tutorial , it seemed to be for stock maps only. I am not sure.

Is it a long process do that in a zombie map? How do I do that? By the way, I use UGX mod.

Thanks in advance :)
Marked as best answer by Ege115 12 years ago
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Oh, this looks like something!
Does it works for zombiemode?
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i believe it does. (its in the sp/co-op section)
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Alright, thank you so much, finally a tutorial about it!

Post Merge: January 02, 2014, 08:09:12 pm
Edit: I got an error when loading my map after I did the tutorial, and the error said

can't find info for script veichle ([null])
Last Edit: January 02, 2014, 08:09:12 pm by Ege115
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sorry i didnt know if it would work. :(
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Yes of course it has to work but there has to be something that I am missing what I see it as.

Help is still apreciated :)
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How did you deal with the script? If you used the same vehicle that is in the tutorial the line:
Code Snippet
Plaintext
maps\_jeep::main( "vehicle_usa_wheeled_jeep" );

Should be placed above:

Code Snippet
Plaintext
maps\_zombiemode::main();

in mapname.gsc

Example:
Code Snippet
Plaintext
maps\_jeep::main( "vehicle_usa_wheeled_jeep" );
maps\_zombiemode::main();
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I think I placed it there, I'll check.

But when I do the steps in radiant when pressing shift+v and then when I click "set speed 8" and "set lookahead 1" no red curvy line is appearing. It is still that green line between the veichle nodes. And I don't know why.

It say when I do the steps when clicking those buttons there will be a curvy line appearing, but as I said before, it is still that green line. Maybe that is the problem why my map wont launch?

Post Merge: January 02, 2014, 09:40:59 pm
I did add the line there, maybe if someone test this tutorial, and see if it gets the same result as I get?

I will try to re-do the whole tutorial and see if I manage to get it to work.

Post Merge: January 02, 2014, 10:14:36 pm
Edit: Oh, I think I know the problem. At the end of the tutorial it says that when I load my map after I have done everything else in the tutorial, I might generate to a missingasset.csv with missing animations, models, and FX that the vehicle is using. An then it says that I fix that if I copy those files to my map's csv and rebuild my map, and then it should work it says.

But it doesn't really tells me which files that I will have to copy, any ideas?

Post Merge: January 03, 2014, 01:57:29 pm
Edit: I got it working now! Now it is two more things, to make the jeep to turn left or right, do I have to use the info vehicle rotate node? Or how do I make so I can turn left or right?

And how do I link the players to the jeep so they are sitting in the jeep as soon as the trigger has been activated?

Post Merge: January 03, 2014, 01:59:02 pm
Edit again, haha so much editing. I do not mean how I can turn left or right with the jeep, I mean't how do I make so the JEEP is turning left or right.
Last Edit: January 03, 2014, 01:59:02 pm by Ege115

 
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