UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Unknown Function - doesn't exist?

broken avatar :(
Created 12 years ago
by daedra descent
0 Members and 1 Guest are viewing this topic.
1,527 views
broken avatar :(
×
broken avatar :(
☭ Soviet Commander ☭
Location: us
Date Registered: 13 August 2012
Last active: 10 years ago
Posts
2,789
Respect
Forum Rank
King of the Zombies
Primary Group
Community Daedra
My Groups
More
My Contact & Social Links
More
Signature
Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

"...Christ, people. Learn C, instead of just stringing random characters
together until it compiles (with warnings)..."

-Linus Torvalds
×
daedra descent's Groups
Community Daedra
Community Daedra
daedra descent's Contact & Social LinksBlueSoviet
Trying to add SP dogs but the script doesn't have the function thats being called:



<Console Log Removed by Staff>

anyone have a fix?
Last Edit: March 26, 2014, 07:12:52 pm by daedra descent
Marked as best answer by treminaor 12 years ago
broken avatar :(
×
broken avatar :(
[UGX] Founder
Location: usBay Area, California
Date Registered: 24 June 2011
Last active: 3 years ago
Posts
5,544
Respect
6,646Add +1
Forum Rank
Immortal
Primary Group
UGX Administrator
My Groups
More
My Contact & Social Links
More
Signature
If Java had true garbage collection, most programs would delete themselves upon execution.
×
treminaor's Groups
UGX Administrator
UGX Team Member
UGX Site Moderator Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
Your console output doesn't even contain the error, so that's useless. set_orient_mode() is defined in maps\mp\animscripts\utility.gsc:

Code Snippet
Plaintext
set_orient_mode( mode, val1 )
{
/#
if ( level.dog_debug_orient == self getentnum() )
{
if ( isdefined( val1 ) )
println( "DOG:  Setting orient mode: " + mode + " " + val1 + " " + getTime() );
else
println( "DOG:  Setting orient mode: " + mode + " " + getTime() );
}
#/

if ( isdefined( val1 ) )
self OrientMode( mode, val1 );
else
self OrientMode( mode );
}

Looks like it can be easily replaced with a call to the engine function OrientMode, because this is just a lazy setter function unless you take advantage of the developer output in the #/ /#

 
Loading ...