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UGX Jukebox Error

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Created 10 years ago
by General_101
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Date Registered: 8 November 2013
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I've been getting this error on my map when I try to load it with the jukebox scripts.
Spoiler: click to open...

I added all the files to my root directory. I have also edited my map.gsc found at this location and as seen.
Spoiler: click to open...
Call of Duty - World at War\mods\ugxm_spiral\maps\ugxm_spiral.gsc
Code Snippet
Plaintext
	/*--------------------
ZOMBIE MODE
----------------------*/
[[level.DLC3.weapons]]();
[[level.DLC3.powerUps]]();
maps\ugx_weather_handle::init();
maps\ugx_jukebox::jukebox_precache();

maps\_zombiemode::main();

thread maps\ugx_jukebox::jukebox_init();
thread maps\ugx_weather_handle::think();
My mod.csv is as follows
Spoiler: click to open...
Code Snippet
Plaintext
// UGX JukeBox
sound,ugx_jukebox_music,,all_sp
xmodel,jukebox_on
weapon,sp/jukebox_button_press
xanim,jukebox_button_press
fx,ugx/jukebox_idle
menufile,ui/scriptmenus/ugx_jukebox.menu
material,jukebox_bg
xanim,jukebox_start_anim
xanim,jukebox_end_anim
xanim,jukebox_loop_anim
// UGX Mod v1.1
include,ugx_mod_assets
menufile,ui/ugxm_spiral.menu
rawfile,maps/ugx_modder_help.gsc
// End UGX Mod v1.1
// Zombie Mode Stuff
include,zombiemode
include,zombiemode_dogs
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
include,ugx_mod_assets



I have checked all the items in the IWD file list and despite all of these things I still run into this error. My map worked fine before and the only configurations I have done is attempt to make the jukebox usable. Can anyone suggest me a fix? I am running UGX mod 1.1 along with all of this and used the new UGX script placer to make my map.
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Date Registered: 4 December 2014
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The jukebox is bugy ^^ my even not work even followed correctly

 
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