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Trigger_damage activated by grenades only?

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Created 7 years ago
by AlecKeaneDUB
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How can I make a trigger_damage sensitive to grenades only? They already work but I need it to be triggered ONLY by grenades and no other weapon. Any help? Thanks
Marked as best answer by AlecKeaneDUB 7 years ago
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there is a couple of ways of doing this you can do it in code and when the trigger takes damage check that the "type" received is of type,
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"MOD_GRENADE_SPLASH" || type == "MOD_GRENADE" || type == "MOD_EXPLOSIVE"
.
you can get this data by doing
Code Snippet
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damageTrig waittill( "damage", amount, attacker, direction_vec, point, type ); 

the other option is in radiant under the entity window to check the box for no on all types of damage except for explosion and projectile.

 
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