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Third person anims error

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Created 7 years ago
by pwman123
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I clearly didn't set up the anims correctly. This error was mentioned earlier, but the fix to it is not shown.

https://ugx-mods.com/forum/index.php/topic,12163.15.html

Solution?
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Is the solution really easy and I'm just being trash?
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Double Post Merge: February 08, 2017, 10:44:49 pm
Didn't you forget to add anything to the generic_human?
Last Edit: February 09, 2017, 12:29:52 am by EmpGeneral
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Didn't

Double Post Merge: February 08, 2017, 10:44:49 pm
Didn't you forget to add anything to the generic_human?
....But I included everything in the file afterwards?
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....But I included everything in the file afterwards?

Can you send me your whole mod folder(everything pls)?I will take a look for you
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Can you send me your whole mod folder(everything pls)?I will take a look for you
why would you need the whole mod just to check anims?
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Can you send me your whole mod folder(everything pls)?I will take a look for you
Same as what reaper said, why would you need the whole mod folder?
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Same as what reaper said, why would you need the whole mod folder?

Way of saying,when I said it I mean all files with the anims,sorry if you understood wrong
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all you should need is the generic_human.atr
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Looks to me like you haven't got the shield anim set up under "fire" in playeranim.script ( raw/mp )

Check it's not missing or commented

The shield is technically a grenade - this is why he's holding it like that, I had to override the anim by checking for "shield" over "grenade"
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Looks to me like you haven't got the shield anim set up under "fire" in playeranim.script ( raw/mp )

Check it's not missing or commented

The shield is technically a grenade - this is why he's holding it like that, I had to override the anim by checking for "shield" over "grenade"

The playeranim.script is the same as the one provided in the .rar. If you mean "fireweapon", everything under that is set up because I don't see "fire" by itself.

 
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