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Messages - pwman123

That was some INTENSE GAMEPLAY there dude!

Also what recording software is that lol
866 days ago
You added True Survivor into the map you brilliant bastard!  :D Also, am I hearing the tourettes guy screaming in the main menu music?

Oh also, the players have origins viewhands........
866 days ago
modding as in mod menus or custom maps and weapons?
893 days ago
It happens to me to but not when I make my own map it's when I load other customs zombies maps. Please help

How many maps are we talking here? Whoever made those maps didn't add the mod into the map correctly.But, I'm not the creator of those maps so I couldn't really tell you. You downloading the mod shouldn't affect other maps.
903 days ago
in _zomiemode change:

			set_zombie_var( "zombie_between_round_time", 		10 );

set_zombie_var( "zombie_spawn_delay", 2.5 );


The "zombie_spawn_delay" is the delay between each seperate zombie spawn.


Would deacreasing zombie_spawn_delay cause errors in-game?
910 days ago
Probably the ugx mod doing that. Remove it and see what happens.
910 days ago
Definitely looks like a year's worth of work! Can't wait to try it out!
913 days ago
You can't do that. You're basically stuck in a ginormous wall. There is a tutorial on how to set up skyboxes in the modding wiki
913 days ago
You broke alpha channel aka where the blending is

Are you saying that I have to make it a blend texture?
913 days ago
I'll bump once and see if anyone knows.. If not, then oh well I guess
914 days ago
How did you add the skybox in? By model or by pressing N and adding tags?

Probably did the first option
914 days ago
Did you set up the climbing anims and add pathnodes?
914 days ago
Quote
I had the exact same problem and couldn't figure out how to fix it until somebody told me to just add this into your mapname.gsc:


AHA! I forgot how to fix this a while ago thank you!
920 days ago
Maybe you didn't convert everything correctly. Maybe you should include it in your mod.csv. I don't know there's not much to work with here.
920 days ago

So yeah, that's just my little update as of now. I'm not exactly sure when I'll be able to declare the mod as "done", but when it's reached a level of which I'm satisfied with, then I'll begin beta testing and prep for release. As specified much earlier, I mentioned how I'm working on mods of all four WaW zombie maps, in addition to Kino Der Toten and Call of the Dead. I'm still debating on whether to release them one at a time, or together as one huge download. It'll probably come down to the latter, but we'll find out when we get there!
hit me up if you need someone for beta testing!  ;)
924 days ago

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