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so could somebody explain to me how to make a sound start when you are in an area (trigger_multiple?) and kill when you leave it, and is it possible to continue the loop it has even when the player is not in the area so the sound is consistent and does not restart? thanks for the help. Or, is there a way to make the way you play sounds through structs sync up and continue to play rather than stop and restart when you leave the radius and not play consistently through. Thanks!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
If you make it a 3d looping sound, you can set it to play on a struct
PlayLoopedSound() instead of the regular play sound
then you should only hear it when you are near it, and it should play on repeat
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
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if I am not mistaken, if I put 2 of em near each other they don't sync up. How would I fix that?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |