UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

starting music when you enter an area then killing it when you exit

broken avatar :(
Created 9 years ago
by vinnyz500
0 Members and 1 Guest are viewing this topic.
1,294 views
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 3 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Signature
×
vinnyz500's Groups
vinnyz500's Contact & Social Linkspsn_hackedlobbies4uXxMrPotatoxXvinnyz500
the wiki has a thing of play sound by triggers but all it says is blablabla which is not very nice :please: so could somebody explain to me how to make a sound start when you are in an area (trigger_multiple?) and kill when you leave it, and is it possible to continue the loop it has even when the player is not in the area so the sound is consistent and does not restart? thanks for the help. Or, is there a way to make the way you play sounds through structs sync up and continue to play rather than stop and restart when you leave the radius and not play consistently through. Thanks!
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
Signature
If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
If you make it a 3d looping sound, you can set it to play on a struct

PlayLoopedSound() instead of the regular play sound

then you should only hear it when you are near it, and it should play on repeat
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 1 January 2014
Last active: 3 years ago
Posts
397
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
×
vinnyz500's Groups
vinnyz500's Contact & Social Linkspsn_hackedlobbies4uXxMrPotatoxXvinnyz500
If you make it a 3d looping sound, you can set it to play on a struct

PlayLoopedSound() instead of the regular play sound

then you should only hear it when you are near it, and it should play on repeat
if I am not mistaken, if I put 2 of em near each other they don't sync up. How would I fix that?
broken avatar :(
×
broken avatar :(
[UGX] Documentation Writer & Programmer
Location: usLos Angeles, CA
Date Registered: 23 August 2013
Last active: 6 months ago
Posts
1,322
Respect
Forum Rank
Zombie Colossus
Primary Group
UGX Team Member
My Groups
More
My Contact & Social Links
More
Personal Quote
(ง º ω º )ง u wont sum m8y?
Signature
Do not take life too seriously. You will never get out of it alive.
×
DidUknowiPwn's Groups
UGX Team Member
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Elite Has shown excellence and experience in the area of custom scripting in the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
if I am not mistaken, if I put 2 of em near each other they don't sync up. How would I fix that?
Play them at the same time?
broken avatar :(
×
broken avatar :(
Location: gbMilton Keynes
Date Registered: 17 January 2014
Last active: 4 years ago
Posts
6,877
Respect
1,004Add +1
Forum Rank
Immortal
Primary Group
Community Scripter
My Groups
More
My Contact & Social Links
More
×
Harry Bo21's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Harry Bo21's Contact & Social Links[email protected]HarryBo21HarryBo000
Yea you trigger all structs at the same time instantly at the start of the game

 
Loading ...