UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

SRE: Did not find a node!

broken avatar :(
Created 10 years ago
by mrpeanut188
0 Members and 1 Guest are viewing this topic.
1,729 views
broken avatar :(
×
broken avatar :(
Location: usCali(fornia)
Date Registered: 21 December 2013
Last active: 4 years ago
Posts
418
Respect
Forum Rank
Perk Hacker
Primary Group
Member
My Contact & Social Links
More
Signature
The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
×
mrpeanut188's Groups
mrpeanut188's Contact & Social Linksmrpeanut1881337p34nutmrpeanut188
Code Snippet
Plaintext
******* script runtime error *******
assert fail: Did not find a node!!! [Should not see this!]: (file 'maps/_zombiemode_spawner.gsc', line 422)
 AssertEx( IsDefined( node ), "Did not find a node!!! [Should not see this!]" );
 *
Error: called from:
(file 'maps/_zombiemode_spawner.gsc', line 128)
 self thread zombie_think();
             *
Error: called from:
(file 'maps/_spawner.gsc', line 1024)
   thread [[ func[ "function" ] ]]();
                 *
Error: called from:
(file 'maps/_spawner.gsc', line 985)
 thread run_spawn_functions();
        *
Error: called from:
(file 'maps/_spawner.gsc', line 965)
   spawn thread spawn_think( self.targetname );
                *
Error: started from:
(file 'maps/_spawner.gsc', line 935)
  self waittill( "spawned", spawn );
       *
I have pathnodes, this is from a fresh restart of all the map scripts.
Last Edit: August 17, 2014, 06:13:44 pm by mrpeanut188
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 2 April 2014
Last active: 2 years ago
Posts
481
Respect
Forum Rank
Perk Hacker
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
Personal Quote
If it's not perfect, you'll never see it.
Signature
Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
×
Centric's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Centric's Contact & Social Linkscentricccentric_
What version of mod tools are you using?
Last Edit: August 24, 2014, 03:25:27 am by Centric
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 22 February 2013
Last active: 6 years ago
Posts
186
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Community Scripter
My Groups
More
Personal Quote
Every map needs a Panzer Soldat
Signature
HexPieRadiBirds Magical Fun Time Water Hole
×
AwesomePieMan's Groups
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
BO3 Modtools Alpha
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
AwesomePieMan's Contact & Social Links
From looking at the code briefly, it seems like you don't have any windows in the map, the code is looking for windows to break down(more specifically the exterior goal structs that are a part of the window prefab) and cant find any in the map.  Pathnodes are not the problem, node is the name of a variable in this case.  My guess is you have a normal zombie spawner (not a riser) and no windows in your map.  (Keep in mind this is a guess going off of the information provided)
Last Edit: August 24, 2014, 09:50:59 pm by AwesomePieMan

 
Loading ...